Phani Srikar's repositories
Fireworks-Engine
Lightweight Sandbox Game Engine using OpenGL for additional Customisation and Quick Prototyping
OpenGL-Abstractions
OpenGL Abstractions Classes to dive in and get coding + Demos
UE5HelloTriangle
How to render a Hello Triangle in UE5 using it's RHI and SceneViewExtensionBase class
RazixCodeEditor
Shaders and Scripts code editor for Razix Engine
AI-Gilfoyle
I intend to make him a reality one day until then, YOU CAN CHORTLE MY BALLS!!!!
Raytracing-in-a-Weekend-GLSL
Implementing the Ray Tracing in One Weekend book by Peter Shirley in GLSL
TLOU2_Optimizations_DeepDive
My notes on the YT video Low-level Optimization for TLOU2 by parikshit to explain myself better
VerletCloth
A simple implementation of Verlet cloth
bevy
A refreshingly simple data-driven game engine built in Rust
CubeTime
Simple and modern timer with many speedcubing utilities.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
godot
Godot Engine – Multi-platform 2D and 3D game engine
imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Lumos
Cross-Platform C++ 2D/3D game engine
Nabla
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Pikachuxxxx.github.io
Repo for my personal portfolio website and blog
UE5VignetteEditor
Vignette Post Processing effect in UE5 and a simple Editor window for it
vxgi
Voxel cone traced dynamic global illumination.