Phyllostachys / Graphics-in-Assembly

This is a repo of my experimentation in software rendering in assembly.

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Back in college, for a final project, I did a simple line rendered, 3d-ish demo in MIPS assembly using the MARS (MIPS Assembler and Runtime Simulator).


It runs a little bit better in the simulator.

I've always liked assembly, so I'm going to port the code into a real mode x86 version, borrowing from FloppyBird and MikeOS where needed (might need to check the license on the latter...).

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This is a repo of my experimentation in software rendering in assembly.


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Language:Assembly 99.6%Language:Makefile 0.4%