Nocturne is a framework that makes creating 2D games with Monogame easier.
This was created because I wanted to cherry pick the parts I liked from prime31's Nez framework (physics), and Maddy Thorson's Monocle engine (entity scene simplicity).
Some differences between Nocturne and Nez/Monocle
- Nocturne's TiledMapLoader exposes alot more to the user via the MapData class. This makes making your own tile system alot easier than Nez
- Sprite system is alot more flexible with CompositeSprites
- Doing actions during an animation is intuitive thanks to ActionFrame
- Neat custom string builder that doesn't generate garbage when adding numbers
That being said I heavily recommend you use Nez or Monocle instead of whatever this rip off is.
Monocle (I think the owner took down this repository)