Phillip Gonzales's repositories
chatgpt-integration-unity
Simple integration of OpenAI within Unity.
elden-ring-inspired
Elden Ring inspired combat framework. Utilizes Unity and Netcode for GameObjects.
rec-room-inspired
A basic template created for building multiplayer virtual reality games. Developed with both Unity and Photon Networking.
slime-eat-slime-world
Watch this proof of concept video, regarding detailed information about the game -> https://www.youtube.com/watch?v=4U0OmyKFsXE
division-inspired-tps
After playing Tom Clancy's The Division(1 & 2), I was interested in creating a third person shooter. I didn't have a game concept in mind, so instead I just took the liberty of creating the controller seen here.
little-adventurer-rpg
I enrolled in the Little Adventurer RPG course during a hiatus from Udemy courses. Despite some imperfections, the program provided valuable insights and expanded my programming skills.
tanks-ugs
This project is built as a template to easily create a solid base for one's multiplayer game when choosing to use Unity Gaming Services.
golden-ray-mutiplayer
Implementation of photon networking into a super simple 2d game.
megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.