Phillip Gonzales (Philloops)

Philloops

Geek Repo

Company:Nevermorrow Games

Location:United States

Home Page:https://philloops.weebly.com/

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Phillip Gonzales's repositories

chatgpt-integration-unity

Simple integration of OpenAI within Unity.

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devicon

Set of icons representing programming languages, designing & development tools

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elden-ring-inspired

Elden Ring inspired combat framework. Utilizes Unity and Netcode for GameObjects.

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rec-room-inspired

A basic template created for building multiplayer virtual reality games. Developed with both Unity and Photon Networking.

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slime-eat-slime-world

Watch this proof of concept video, regarding detailed information about the game -> https://www.youtube.com/watch?v=4U0OmyKFsXE

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division-inspired-tps

After playing Tom Clancy's The Division(1 & 2), I was interested in creating a third person shooter. I didn't have a game concept in mind, so instead I just took the liberty of creating the controller seen here.

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little-adventurer-rpg

I enrolled in the Little Adventurer RPG course during a hiatus from Udemy courses. Despite some imperfections, the program provided valuable insights and expanded my programming skills.

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tanks-ugs

This project is built as a template to easily create a solid base for one's multiplayer game when choosing to use Unity Gaming Services.

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golden-ray-mutiplayer

Implementation of photon networking into a super simple 2d game.

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megacity-metro

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.

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