Per Hugoson's repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Falcor
Real-Time Rendering Framework
Language:C++BSD-3-Clause000
p4harmonize
Bring depots in two unrelated perforce servers into harmony with each other.
Language:GoMIT000
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.