Per Hugoson (PerH)

PerH

Geek Repo

Location:New York, USA

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Per Hugoson's repositories

bgfx

Cross-platform rendering library.

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bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

License:MITStargazers:0Issues:1Issues:0

Falcor

Real-Time Rendering Framework

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p4harmonize

Bring depots in two unrelated perforce servers into harmony with each other.

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sce_vectormath

SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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