Peoley199's repositories
Peoley.github.io
Peoley
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BDFramework.Core
[中]Simple! Easy! Powerful Unity3d game workflow! Unity3d framework:c# hotfix(ILRuntime)、asset manager、ui workflow、network debug... and so on
clash
A rule-based tunnel in Go.
CppCoreGuidelines-zh-CN
Translation of C++ Core Guidelines [https://github.com/isocpp/CppCoreGuidelines] into Simplified Chinese.
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格
ET
Unity3D Client And C# Server Framework
flvjs-pr354
bilibili flv.js pr354
Fuck-XueXiQiangGuo
学习强国 懒人刷分工具 自动学习
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
huatuo
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
luban
luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.
luban-doc
static document website for luban
MyMacsAppCrack
MacBook 自用软件破解(macOS Intel)
openbilibili-go-common
听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。
SETUNA2
A best screenshot small tool (support high dpi screenshots) 一款好用的截图小工具(支持高分屏截图)
TechXueXi
学习强国 xuexiqiangguo 全网最好用学习强国助手:TechXueXi (懒人刷分工具 自动学习)技术强国,支持答题,下载地址:https://github.com/TechXueXi/TechXueXi/releases
uGUI
Source code for the Unity UI system.
UGUIDemo
UGUI Toolkit /Demo
Unity-Logs-Viewer
Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!
UnityCsReference
Unity C# reference source code
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
zstring
C# string零GC补充方案