PeakA9W / BTRFdom

BTRF DOM for 3D models with blender plugin

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BTRFdom

Rappelz BTRF Document Object Model

Dependencies

To compile BTRFdom, you must have at least cmake 2.8 and a C++11 capable compiler. (MS Visual C++ 2010 and MinGW support needed features of C++11 at this time). No additional libraries are required.

How to compile

To compile the project, create a build directory and open a command prompt with the build directory as current directory. Then type cmake <root_of_source_repo>. If you have created the build directory in the root directory of the source repo, then type cmake .. or use the absolute path.

For MinGW, cmake need that g++ and other binaries to be in the PATH environment variable. To do that, type this command in cmd: set PATH=%PATH%;<path_to_binaries> for example, if your MinGW installation is C:\MinGW then type set PATH=%PATH%;C:\MinGW\bin

Notes

A python client example is available in dll-client-python.

Project for the ElitePvPers community, original thread

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BTRF DOM for 3D models with blender plugin

License:GNU Lesser General Public License v3.0


Languages

Language:Python 48.6%Language:C++ 44.5%Language:C 6.1%Language:CMake 0.6%Language:Shell 0.2%