Pinyao Liu's repositories
AR-Sandbox
Augmented Sandbox with Unity3D and Kinect
barracuda-style-transfer
Companion code for the Unity Style Transfer blog post, showcasing realtime style transfer using Barracuda.
Butterfly-and-ripple-pin-table
Visual Effect Graph - Samples Project
dark-flower-blooming-VAT
Extension of VAT shader form sideFX houdini with various utils for Unity
Mandelbulb-VR
VR Compatible Raymarching for Unity
MixedReality-SpectatorView
Mixed reality spectator experiences
OculusQuestHandTrackingPhysicsURP
A variety of examples showing how to use Physics with Hand Tracking and URP.
pass-through-portal-and-procedural-creature
A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.
Pcx
Point cloud importer & renderer for Unity
PcxEffects3
Unity VFX with point cloud
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
ProceduralMotion
A collection of procedural motion scripts for Unity
QRTracking
MRTK sample app for QRtracking
Scanner-Effect
Scanner Effect HDRP Version
Solar-System
Simple solar system experiment
unity-ray-marching
Ray marching sandbox
Unity-SharedSpaces
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
VFX-Essentials
VFX graph workshop in HDRP with samples
VfxGraphTestbed
My testbed for Unity VFX Graph
VfxGraphTestbed2
My second testbed repository for Unity VFX Graph
voicesdk-samples-whisperer
Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.