#Learning LibGDX Game Development- Second Edition
This is the code repository for Learning LibGDX Game Development- Second Edition, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.
##Instructions and Navigation All of the code is organized into folders. Each folder starts with Chapter followed by Chapter Number. For Example, Chapter 2. The Chapter 1 not contains any code it's for setting up the system environment.
Each Chapter contains lots of code. You will see code something similler to the following:
<config>
<executableName>${app.executable}</executableName>
<mainClass>${app.mainclass}</mainClass>
<os>ios</os>
<arch>thumbv7</arch>
<target>ios</target>
<iosInfoPList>Info.plist.xml</iosInfoPList>
<resources>
<resource>
<directory>../android/assets</directory>
<includes>
<include>**</include>
</includes>
<skipPngCrush>true</skipPngCrush>
</resource>
<resource>
<directory>data</directory>
</resource>
</resources>
<forceLinkClasses>
<pattern>com.badlogic.gdx.scenes.scene2d.ui.*</pattern>
</forceLinkClasses>
<libs>
<lib>libs/ios/libgdx.a</lib>
<lib>libs/ios/libObjectAL.a</lib>
</libs>
<frameworks>
<framework>UIKit</framework>
<framework>OpenGLES</framework>
<framework>QuartzCore</framework>
<framework>CoreGraphics</framework>
<framework>OpenAL</framework>
<framework>AudioToolbox</framework>
<framework>AVFoundation</framework>
</frameworks>
</config>
##Related Entity Framework Products:
- Learning Libgdx Game Development
- Learning Libgdx Game Development
- Libgdx Cross-platform Game Development Cookbook
- LibGDX Game Development Essentials
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