Pablo L. García's starred repositories
GPUParticles11
AMD GPU particles sample based on DirectX 11
emscripten-library-generator
A library generator for the emscripten compiler
rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
raytracing.github.io
Main Web Site (Online Books)
MSAAFilter
MSAA and Temporal AA Sample
fmod-for-godot
FMOD Studio Integration for the Godot Engine
Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
blender-pipeline-integration
Shared knowledge base to get people started integrating Blender in a production environment
Advanced-Movement-System-Godot
This project is a template for creating advanced Third/First Person movement in GODOT
voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
astc-encoder
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
glTF-Sample-Models
glTF Sample Models
mmikk.github.io
My Page Repo
software-papers
📚 A curated list of papers for Software Engineers