Pablo L. García's starred repositories

lexgui.js

JS library to create web graphical user interfaces

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GPUParticles11

AMD GPU particles sample based on DirectX 11

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mm

Decompilation of The Legend of Zelda: Majora's Mask

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emscripten-library-generator

A library generator for the emscripten compiler

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rendering-bib

My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.

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raytracing.github.io

Main Web Site (Online Books)

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sdf

Sphere tracing signed distance functions.

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RMVR

VR Compatible Raymarching for Unity

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MSAAFilter

MSAA and Temporal AA Sample

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TJE2D

A C++ simple 2D games framework, it just creates a window, reads input and allows to load sprites

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fmod-for-godot

FMOD Studio Integration for the Godot Engine

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ggj23

Godot Project for the Global Game Jam 2023

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Auto-Vk-Toolkit

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

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xournalpp

Xournal++ is a handwriting notetaking software with PDF annotation support. Written in C++ with GTK3, supporting Linux (e.g. Ubuntu, Debian, Arch, SUSE), macOS and Windows 10. Supports pen input from devices such as Wacom Tablets.

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blender-pipeline-integration

Shared knowledge base to get people started integrating Blender in a production environment

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Advanced-Movement-System-Godot

This project is a template for creating advanced Third/First Person movement in GODOT

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voxel-cone-tracing

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

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hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

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astc-encoder

The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

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glTF-Sample-Models

glTF Sample Models

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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mmikk.github.io

My Page Repo

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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software-papers

📚 A curated list of papers for Software Engineers

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bcdec

Small header-only C library to decompress any BC compressed image

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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