PBfordev / wxOpenCVCameras

A crude untested example showing how to retrieve and display images from multiple cameras with OpenCV and wxWidgets.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

About

wxOpenCVCameras is a crude untested example of how to retrieve and display images from multiple cameras, using OpenCV to grab images from a camera and wxWidgets to display the images.

wxOpenCVCameras Screenshot

Every camera has its own worker thread CameraThread, which grabs a frame from a camera with cv::VideoCapture, converts the frame from cv::Mat to wxBitmap, and creates a resized thumbnail also converted to wxBitmap. Additionally, benchmarking data (times for grabbing image, converting it to wxBitmap, creating a thumbnail...) are collected.

The full resolution bitmap, the thumbnail bitmap, and the benchmarking data are stored in CameraFrameData class. As wxBitmap is implemented as copy-on-write in a probably thread-unsafe manner, the wxBitmaps are stored as raw pointers and CameraFrameDatas in std::unique_ptr.

CameraFrameData is then added by a worker thread to a container shared between the GUI thread and camera threads. The container is std::vector (see CameraGridFrame::m_newCameraFrameData and CameraThread::CameraSetupData::frames) protected by wxCriticalSection (see CameraGridFrame::m_newCameraFrameDataCS and CameraThread::CameraSetupData::framesCS). The GUI thread (a wxFrame-derived CameraGridFrame) then uses a fixed-frequency wxTimer to update the camera display with images stored in the container.

The GUI has a crude control of the camera (thread) by using wxMessageQueue to pass the commands (such as setting the thread sleep time or getting/setting one of cv::VideoCaptureProperties) from the GUI to the camera thread.

GUI

A camera can be added either as an integer (e.g., 0 for a default webcam) or as an URL. There is a couple of preset camera URLs offered via a menu, but these are not guaranteed to stay online and are mostly time-limited. When a camera is added, settings from menu "Defaults for New Cameras" are used.

Output from all cameras is displayed in a single frame as thumbnails (CameraPanels in a wxWrapSizer). Left doubleclicking a thumbnail opens a new frame (OneCameraFrame) showing the camera output in the full resolution. Right clicking a thumbnail shows a popup menu allowing crude communication with the camera (thread).

In the debug build, various diagnostic messages are output with wxLogTrace(TRACE_WXOPENCVCAMERAS, ...).

Notes

wxOpenCVCameras uses internet streams as camera sources. If an application connects to multiple hardware cameras with the same parameters, an entirely different approach should probably be used. For example, a single worker thread for capturing from all the cameras, using cv::VideoCapture::waitAny() with cv::VideoCapture::retrieve() and one or more worker threads for processing the captured images. Such approach would be not only less thread-hungry, the frames from multiple cameras should be better synchronized as well.

To convert cv::Mat to wxBitmap, the code uses ConvertMatBitmapTowxBitmap() from the wxOpenCVTest project, so all the information provided there applies here is as well.

Removing a camera (i.e., stopping a thread) may sometimes take a while so that the program appears to be stuck. However, this happens when the worker thread is stuck in an OpenCV call (e.g., opening/closing cv::VideoCapture or grabbing the image) that may sometimes take a while, where the thread cannot test whether to stop.

Requirements

Requires OpenCV v4.2+, wxWidgets v3.1+, and a compiler supporting C++11 standard.

Licence

wxWidgets licence

About

A crude untested example showing how to retrieve and display images from multiple cameras with OpenCV and wxWidgets.


Languages

Language:C++ 97.8%Language:CMake 2.2%