OvermindDL1's repositories

Godot-Helpers

A listing of generic GDScripts

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elm-jsphoenix

Elm Port wrapper around Phoenix Socket/Presence javascript library to allow compatibility with existing javascript websocket usage

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Urho3D-OverLib

Urho3D Extra library helpers

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canada

Easy permission definitions in Elixir apps!

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msw

Minecraft Server Wrapper

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over_hosting

OverHosting is a web-based unix docker hosting platform designed for game servers such as Minecraft, StarMade, Factorio, and others.

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Amalgamate-Technomancy-Modpack

Repository for the Amalgamate Technomancy Modpack. Post all issues in the issues tab

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asn1ex

Elixir Mix task to compile ASN.1 files using erlang's asn1ct and asn1rt.

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awesome-godot

A curated list of free/libre plugins, scripts and add-ons for Godot

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BiomesOPlenty

Biomes O' Plenty mod

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boost

http://svn.boost.org/svn/boost/trunk, http://svn.boost.org/svn/boost/branches/release

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dontfall

Doodle jump clone

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entity_test

Component/Entity system example project

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gestalt

A family of libraries providing a variety of core capabilities for use by games and game engines.

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GT5-Unofficial

Decompiled and modified version of GT5.07.07

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happy

the alchemist's happy path with elixir

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MinecraftForge

Modifications to the Minecraft base files to assist in compatibility between mods.

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neon-page-behavior

Make the most of Polymer's 'neon-animated-pages' effortlessly. NeonPageBehavior fires events allowing more control over a page's lifecycle, allows your page element to use a different animation-configuration when transitioning to each different page, and makes it possible to display a page as an overlay on top of another

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permission_ex_plugs

Plug system for permission_ex

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program-ex

ProgramEx Elm module

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RakNet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

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retinazer

An entity-component-system implementation for Java

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Rustler

Safe Rust bridge for creating Erlang NIF functions

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SimpleLiquids

Simple propagation algorithms for liquids.

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Terasology

Terasology is an open source project started by Benjamin "begla" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft. After proving itself as a solid tech demo begla was joined at first by Anton "small-jeeper" Kireev and Rasmus "Cervator" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.

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Trajectory

The movement API used by Framez

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Urho3D

Cross-platform rendering and game engine

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