This is a testing project to test an ECS while combining with GT6.
Currently it supports:
- Loading and saving entities to/from json files.
- Loading and saving an entity to/from NBT structures (say for saving/loading from an ItemStack.
- Can generate new Block's via a component.
- Can dump out the structure of a set of entities in both JSON and NBT-string format.
Currently working on:
- TileEntity ECS, this required the NBT serialization to work, which is just now completed.