J. A. Whye's repositories
Lime2DTileEngine
Library for creating 2D tile-based games with Corona SDK.
EndlessSpeller
The code from An Endless Runner And A Word Game Had A Baby...
DCCPuzzleGame
DCC The Puzzle game is a grid-based "delete matching tiles" type of game made with Unity.
framework-widgets
The Widgets 2.0 Framework for Corona SDK
deckofcards
An API to simulate a deck of cards
DeepSeaQuest
Scripts for the Deep Sea Quest memory game.
godot
Godot Engine – Multi-platform 2D and 3D game engine
godot-docs
Godot Engine official documentation
iap_badger
A unified approach to IAP with Corona SDK
Jumper
Fast, lightweight and easy-to-use pathfinding library for grid-based games
MACC
MAC Creator
OpenQuick
Marmalade Open Quick
ponytiled
PonyTiled a simple Tiled Map Loader for Corona SDK
Renegade
Code editor/IDE for Corona SDK (and other) development.
Robotronish
A chase/shoot/rescue game that was inspired by Robotron. Mainly created just to play with some game mechanics.
solar2d-ogtlib
Misc routines to help with Solar2D development.
solar2d-vantage
Solar2D template for getting a head-start on new game projects.
WebGridBuilder
Generate grid-based HTML pages using frameworks such as Gridforms and Bootstrap.
ZeroBraneStudio
Lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer; supports Lua 5.1, 5.2, 5.3, LuaJIT and other Lua interpreters on Windows, macOS, and Linux