Osman-Fatih-Cakir / DX11Renderer

A DX11 Renderer

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DX11 Wind Simulation Prototype

A wind simulation inspired from God of War wind and Ghost of Tsushima wind and grass talks.

Video (Might Take a While to Load)

The code is not awesome. It is for prototyping some techniques and learning DX11. I am open to feedback to improve the visuals or performance.

Read todo.txt for a glimpse of my plans about this project.

Keys:

  • Q : toggle wind type
  • F : toggle move around
  • WASD-Mouse : Move around

How Things Work:

TODO write here the whole process that a frame does including the texture sizes and everything TODO post on Youtube and give the link here

Some Talks I Have Been Inspired From

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A DX11 Renderer


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Language:C++ 91.4%Language:HLSL 8.6%