Onur Öztop (OnurEldrinx)

OnurEldrinx

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Location:Izmir/Turkey

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Onur Öztop's starred repositories

coding-interview-university

A complete computer science study plan to become a software engineer.

License:CC-BY-SA-4.0Stargazers:301034Issues:0Issues:0

AppWindowUtility

This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.

Language:C#License:MITStargazers:144Issues:0Issues:0

Softbodies

Softbodies, jiggly items and other slimy stuff in Unity

Language:C#License:MITStargazers:221Issues:0Issues:0

UnityJigglePhysics

A unity addon for adding stretchy bouncy physics to bones and meshes.

Language:ShaderLabLicense:MITStargazers:259Issues:0Issues:0

LimbHacker

Limb Hacker cuts skinned mesh characters in Unity3D.

Language:C#License:MITStargazers:196Issues:0Issues:0

UnitySkinnedMeshSlicer_3A

Concise basic functions for slice skinned mesh in Unity3D; Accurately, Alternately, Asynchronously ; )

Language:C#License:MITStargazers:57Issues:0Issues:0

awesome-for-beginners

A list of awesome beginners-friendly projects.

Stargazers:66499Issues:0Issues:0

nowinandroid

A fully functional Android app built entirely with Kotlin and Jetpack Compose

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

Language:C#License:NOASSERTIONStargazers:1633Issues:0Issues:0

Path-Creator

Path creation asset for Unity game development

Language:C#License:MITStargazers:1767Issues:0Issues:0

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

Language:C#License:MITStargazers:3162Issues:0Issues:0

ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

Language:C#License:MITStargazers:1849Issues:0Issues:0

GamepadPhoenix

A tool for Windows to play any game (old or new) with any gamepad (old or new)

Language:C++License:GPL-3.0Stargazers:68Issues:0Issues:0

UE5_TheUltimateDeveloperCourse

Unreal Engine 5 C++ The Ultimate Developer Course

Language:C++Stargazers:452Issues:0Issues:0

FastBloomForMobiles

A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only intended specific objects. And its intensity and threshold can be controlled per-object. This bloom can be applied to objects with random moving shapes (like glittering water surface under the sun). On top of that, color grading is well integrated and costs little extra performance.

Language:C#Stargazers:106Issues:0Issues:0

Unity-Fast-Bloom

Probably the fastest bloom implementation

Language:C#License:MITStargazers:46Issues:0Issues:0

KinoBloom

Bloom effect for Unity

Language:C#License:MITStargazers:964Issues:0Issues:0

play-games-plugin-for-unity

Google Play Games plugin for Unity

Language:C#License:NOASSERTIONStargazers:3443Issues:0Issues:0

InputSystem_Warriors

Example Project for the new Unity Input System

Language:ShaderLabStargazers:553Issues:0Issues:0

MotionMatchingByDreaw

Animation system for Unity engine based on motion matching

Language:C#License:MITStargazers:255Issues:0Issues:0

building-quality-shaders-unity

Source Code for 'Building Quality Shaders for Unity' by Daniel Ilett

Language:ShaderLabLicense:NOASSERTIONStargazers:139Issues:0Issues:0

awesome-unity-open-source-on-github

A categorized collection of awesome Unity open source on GitHub (800+)

License:UnlicenseStargazers:3567Issues:0Issues:0
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PFNN

Phase-Functioned Neural Networks for Character Control

Language:PythonLicense:NOASSERTIONStargazers:478Issues:0Issues:0

com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

Language:C#License:NOASSERTIONStargazers:712Issues:0Issues:0

Generic-IK

IK solution for kinematic rigs

Language:C#Stargazers:22Issues:0Issues:0

DynamicResolutionSample

A drop-in dynamic resolution script

Language:C#License:NOASSERTIONStargazers:136Issues:0Issues:0

Dynamic-Parkour-System

Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games.

Language:C#License:NOASSERTIONStargazers:1287Issues:0Issues:0

compeclesson

Compec lessons

Language:C#Stargazers:15Issues:0Issues:0

NaughtyAttributes

Attribute Extensions for Unity

Language:C#License:MITStargazers:4405Issues:0Issues:0