The-lost-jedi is a Open-source project for GODOT engine 3
The project:
The-lost-jedi is basically an idea of four future student of o'clock school (web development) for the OFFGame jam 2017 , which had to be developed in Phaser. For the theme of throwback, we started on an 8-bit shoot them up with a sprite base 8 x8 pixel and a limited color palette (pico 8), of course sound effects and 8-bit music, all with a generating system of enemy wave.
But for lack of time for some and the unforeseen difficulty of phaser forced us to abandon the project.
So I continued the project alone under Godot engine (which I love) ten days before the end of the jam.
Here is The-lost-jedi a retro shoot them up in order to destroy and survive ever more dangerous waves of enemies using accumulation of powers up. Your goal as in the past is to make the biggest score. Powers up
The powers up are cumulative and offers a rise in power able to devastate everything, in return if you get hit by enemy they come back to the starting point
Add more shot damage
Add more move speed to player ship and less delay to shooting
Add lateral shot and more damage
Add energy (life) Control:
The use of a gamepad is strongly recommended, but you can use the keyboard :
Arrows + Space
ZQDS + Space
WASD + Space
When shooting speed ship are slowly Future:
The project is still alpha because I would like to improve :
Better wave system (increasing difficulty and better generating)
Add more enemy,
Add more powers-up (Shield and Beam laser)
Final boss.
Menu with option
2 player mode
But first of all I have to optimize the code and fix some bug.
Code source :
https://github.com/Arknoid/The-lost-jedi
All feedback are welcome : Mail : Omalige@gmail.com
Good game
Thank to Max, Dicard and Mike of O'clock for their participationThe project:
The-lost-jedi is basically an idea of four future student of o'clock school (web development) for the OFFGame jam 2017 , which had to be developed in Phaser. For the theme of throwback, we started on an 8-bit shoot them up with a sprite base 8 x8 pixel and a limited color palette (pico 8), of course sound effects and 8-bit music, all with a generating system of enemy wave.
But for lack of time for some and the unforeseen difficulty of phaser forced us to abandon the project.
So I continued the project alone under Godot engine (which I love) ten days before the end of the jam.
Here is The-lost-jedi a retro shoot them up in order to destroy and survive ever more dangerous waves of enemies using accumulation of powers up. Your goal as in the past is to make the biggest score. Powers up
The powers up are cumulative and offers a rise in power able to devastate everything, in return if you get hit by enemy they come back to the starting point
Add more shot damage
Add more move speed to player ship and less delay to shooting
Add lateral shot and more damage
Add energy (life) Control:
The use of a gamepad is strongly recommended, but you can use the keyboard :
Arrows + Space
ZQDS + Space
WASD + Space
When shooting speed ship are slowly Future:
The project is still alpha because I would like to improve :
Better wave system (increasing difficulty and better generating)
Add more enemy,
Add more powers-up (Shield and Beam laser)
Final boss.
Menu with option
2 player mode
But first of all I have to optimize the code and fix some bug.
Code source :
https://github.com/Arknoid/The-lost-jedi
All feedback are welcome : Mail : Omalige@gmail.com
Good game
Thank to Max, Dicard and Mike of O'clock for their participation# The-lost-jedi