OdinVex / Linter

An attempt to make Unreal Engine projects more consistent.

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Linter

An attempt to make Unreal Engine projects more consistent.

This is a test (IsBetaVersion, IsExperimentalVersion) build of Linter ported to 5.3+.

Notes

As of this time, the Linter source code needs a frontend rewrite. The mechanisms by which Menus are added/hooked have been changed in Unreal Engine to the point Linter broke. However, Linter can be ran from the command-line/terminal and this does work. You can generate JSON and HTML reports, in the meanwhile. This was tested on Linux.

THIS PLUGIN IS NOT PRE-BUILT! I CANNOT FACILITATE THAT.

Credit

This is not my project but I am attempting to fix it and make it accessible. It's free on Epic Marketplace, I assume it is safe to share here. See https://github.com/Allar/ue5-style-guide for more information.

About

An attempt to make Unreal Engine projects more consistent.


Languages

Language:C++ 62.5%Language:HTML 36.0%Language:C 0.9%Language:C# 0.7%