Raf Urbina's repositories

AI-Render

Stable Diffusion in Blender

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blender-datasmith-export

Blender addon to export UE4 Datasmith format

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blender-export_as_blend

This addon allow you to export data to a new blend file, From selected Objects or a comlplete Scene.

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Blender-For-UnrealEngine-Addons

I have created this addons for export asset from Blender to Unreal Engine 4

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blender_effekseer_addon

Blender 2.8+ addon that renders effekseer effects in blender's viewport.

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BlenderGameRig

Rigging framework for game development. Hard fork from Rigify.

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BY-GEN-public

Generative Modeling Toolkit for Blender 2.8

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Expy-Kit

Blender tools to blend different Character Rigs together

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Max_To_Blend

Export models from 3ds Max to Blender with convert materials from Vray to Cycles

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MB-Lab

MB-Lab is a character creation tool for Blender 2.80+, based off ManuelBastioniLAB

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MeshSyncDCCPlugins

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia

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mixamo_converter

Blender addon for converting mixamo animations to Unreal 4 rootmotion

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ogre-next

aka ogre v2 - scene-oriented, flexible 3D C++ engine

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OpenRPG_Inventory

Generic and fully featured multipurpose inventory container and equipment system for Unreal Engine 4

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OpenRPG_Quest

Efficient and rich featured quests system for Unreal Engine 4

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OpenRPG_RadarSystem

Horizontal 360º rich featured radar system, typically seen in games like Skyrim, for Unreal Engine 4

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OpenRPG_Stats

A powerful stats, attributes, leveling system and much more for Unreal Engine 4!

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Screencast-Keys

Blender Add-on: Screencast Keys

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SHARK

SHARK - High Performance Machine Learning Distribution

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stable-diffusion-ui

Easiest 1-click way to install and use Stable Diffusion on your own computer. Provides a browser UI for generating images from text prompts and images. Just enter your text prompt, and see the generated image.

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stable-diffusion-webui

Stable Diffusion web UI -- Automatic1111

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sverchok

Sverchok

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unreal_tools

Blender 3D scripts for storing vertex data for use in a vertex shader.

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