Derek Vanee's repositories

ColdWarSubSim

A indie game based on post-WWII submarine simulation. Basically Silent Hunter 6, since UbiSoft no longer supports it, and there are no modern cold war subsims. Blender is used for model work and Unreal Engine 4 is the game engine, code is mostly Blueprint and C++. DLC's and modding are confirmed features.

Language:C#License:GPL-2.0Stargazers:13Issues:6Issues:51

FluidSurface

An attempt to update FluidSurface from UE2 for UE4, which I try to keep updated for 4.13.x onwards.

Language:C++Stargazers:4Issues:5Issues:0

OceanProject

An Ocean Simulation project for Unreal Engine 4

Language:C++License:NOASSERTIONStargazers:1Issues:1Issues:0

UE4CppCourse

UnrealTek Unreal Engine 4 C++ Course

License:GPL-3.0Stargazers:1Issues:1Issues:0

Arch-Setup-Script

Arch BTW with BTRFS, snapshots and snapper rollback ability for durp moments (i.e. Su Rm -r *) (UEFI only).

Language:ShellLicense:Apache-2.0Stargazers:0Issues:0Issues:0

dcs-throttle

ANDROID APP. Remote Throttle Controller for DCS A10C

Language:JavaStargazers:0Issues:1Issues:0

DisableWinTracking

Uses some known methods that attempt to disable tracking in Windows 10

Language:PythonLicense:LGPL-3.0Stargazers:0Issues:1Issues:0

VolumetricClouds

A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds

Language:C++License:MITStargazers:0Issues:1Issues:0