Nore's repositories
dev-awesomenesses
awesome things noted and reviewed.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
GLSL-PathTracer
A GLSL Path Tracer
MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
mkl-dnn
Fork of oneAPI Deep Neural Network Library for Intel® Open Image Denoise
OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
oidn
Intel® Open Image Denoise library
oneDNN
oneAPI Deep Neural Network Library (oneDNN)
open-project-1
Unity Open Project #1: Action-adventure
ozz-animation
Open source c++ skeletal animation library and toolset
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Probulator
Experimentation framework for probe-based lighting
ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
unreal_schematics
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
Vulkan-Samples
One stop solution for all Vulkan samples
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库