NoobRocks / releaseIpa

iOS app release automation for my work

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releaseIpa

Build Status

Done by releaseIpa.py, config.json and mailBody.html(configurable). However, editing release notes is still done manually.

Requirements

config.json

  • BUILD_PROFILES is an array, each member specifying what configuration should be used to generate the ipa
  • For GOOGLE_DRIVE_PATH and FTP_SERVER_BUILD_DIRECTORY, the script will create the intermediate folders if they do not exist
  • versionDescription will be placed beside the link in the mail
  • If provisioningProfile is empty, signingIdentity must be specified
  • exportOptionsPlist is the plist used when the archive is exported. It should be put at the same directory as this script. Run xcodebuild -help for available keys in the plist
  • If you wish to make a bug code clickable, specify the bug code pattern and corresponding URL in bugCodeURLs. See config.json for an example

mailBody.html

  • The body of this file will become the e-mail contents
  • {FRIENDLY_APP_NAME}, {APP_VERSION}, and {DOWNLOAD_LINKS} will be replaced with the friendly app name, version and download links, respectively
  • Prepend the bug code with a '#' to make it clickable. The '#' character will disappear in the resulting mail.(e.g. #NRS-123 becomes NRS-123)

What releaseIpa Does

  • edit plist
  • SVN update and commit
  • generate ipa
  • upload to Google Drive and get the link for sharing
  • upload to specified FTP server
  • send the mail

Usage

  1. Create a folder, say buildScript, in the folder where the xcodeproj resides
  2. Put releaseIpa.py, config.json and mailBody.html in it
  3. Edit config.json(See config.json)
  4. Edit mailBody.html
  5. Launch the terminal and cd to the folder just created
  6. Enter python releaseIpa.py

TODO

  • refresh the provisioning profiles in the script. CUPERTINO may help.

About

iOS app release automation for my work

License:MIT License


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