Nonoreve / OpenGLScene

OpenGL environement

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OpenGLScene

By Noé Boonstra, Kilian Cannet and Pierre Cartigny

OpenGL student project

Screenshot of the last result :
alt text

Using :

  • OpenGL 4.0
  • GLSL 140
  • SDL2
  • SDL2_image
  • glew
  • glm

Platforms :

  • Ubuntu 18.04 - GNU
  • Windows 10 - VS 2019
  • Windows 7 - VS 2015

Features :

  • OpenGL calls abstracted into classes
  • OpenGL Errors catching
  • Recursive Scene Objects
  • Controllable Camera
    f to switch controllable/traveling camera
    t to switch wireframe mode
    Right click to orient
    ZQSD to move around
    Space and < (less) to move up and down
  • OBJ File loader
  • Fong light system
  • Fog
  • Dynamic cross-dimensional real-time full-featured futuristic portal

Installation :

  • Execute cmake with your target platform build
  • For windows set the target directory as build. Configure /bin and perform all the setup tasks your stupid IDE need to achieve such simple jobs. Warning due to some strange git or windows stuff, the encoding changes when pulling and need to be set to UNIX (LF) mode.
  • For linux you can let the default target. WARNING some linux dependencies in CMakeLists.txt have been changed from /usr to /usr/lib/x86_64-linux-gnu to work on my computer. May need to be changed.
  • Compile with make command for the ressources to be generated at the right place.

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OpenGL environement


Languages

Language:C 65.7%Language:C++ 29.0%Language:HTML 3.5%Language:Objective-C 0.8%Language:CMake 0.7%Language:GLSL 0.2%Language:CSS 0.0%Language:Shell 0.0%