NogsMPLS / react-native-arkit

React Native binding for iOS ARKit

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react-native-arkit

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React Native binding for iOS ARKit.

Tutorial: How to make an ARKit app in 5 minutes using React Native

Note: ARKit is only supported by devices with A9 or later processors (iPhone 6s/7/SE, iPad 2017/Pro) on iOS 11 beta. You also need Xcode 9 beta to build the project.

Getting started

$ npm install react-native-arkit --save

Mostly automatic installation

$ react-native link react-native-arkit

Manual installation

iOS

  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesreact-native-arkit and add RCTARKit.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRCTARKit.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)<

Usage

A simple sample React Native ARKit App

// index.ios.js

import React, { Component } from 'react';
import { AppRegistry, View } from 'react-native';
import { ARKit } from 'react-native-arkit';

export default class ReactNativeARKit extends Component {
  render() {
    return (
      <View style={{ flex: 1 }}>
        <ARKit
          style={{ flex: 1 }}
          debug
          planeDetection
          lightEstimation
          onPlaneDetected={console.log} // event listener for plane detection
          onPlaneUpdate={console.log} // event listener for plane update
        >
          <ARKit.Box
            pos={{ x: 0, y: 0, z: 0 }}
            shape={{ width: 0.1, height: 0.1, length: 0.1, chamfer: 0.01 }}
          />
          <ARKit.Sphere
            pos={{ x: 0.2, y: 0, z: 0 }}
            shape={{ radius: 0.05 }}
          />
          <ARKit.Cylinder
            pos={{ x: 0.4, y: 0, z: 0 }}
            shape={{ radius: 0.05, height: 0.1 }}
          />
          <ARKit.Cone
            pos={{ x: 0, y: 0.2, z: 0 }}
            shape={{ topR: 0, bottomR: 0.05, height: 0.1 }}
          />
          <ARKit.Pyramid
            pos={{ x: 0.2, y: 0.15, z: 0 }}
            shape={{ width: 0.1, height: 0.1, length: 0.1 }}
          />
          <ARKit.Tube
            pos={{ x: 0.4, y: 0.2, z: 0 }}
            shape={{ innerR: 0.03, outerR: 0.05, height: 0.1 }}
          />
          <ARKit.Torus
            pos={{ x: 0, y: 0.4, z: 0 }}
            shape={{ ringR: 0.06, pipeR: 0.02 }}
          />
          <ARKit.Capsule
            pos={{ x: 0.2, y: 0.4, z: 0 }}
            shape={{ capR: 0.02, height: 0.06 }}
          />
          <ARKit.Plane
            pos={{ x: 0.4, y: 0.4, z: 0 }}
            shape={{ width: 0.1, height: 0.1 }}
          />
          <ARKit.Text
            text="ARKit is Cool!"
            pos={{ x: 0.2, y: 0.6, z: 0 }}
            font={{ size: 0.15, depth: 0.05 }}
          />
          <ARKit.Model
            pos={{ x: -0.2, y: 0, z: 0, frame: 'local' }}
            model={{
              file: 'art.scnassets/ship.scn', // make sure you have the model file in the ios project
              scale: 0.01,
            }}
          />
        </ARKit>
      </View>
    );
  }
}

AppRegistry.registerComponent('ReactNativeARKit', () => ReactNativeARKit);

Components

<ARKit />

Props
Prop Type Default Note
debug Boolean false Debug mode will show the 3D axis and feature points detected.
planeDetection Boolean false ARKit plane detection.
lightEstimation Boolean false ARKit light estimation.
Events
Event Name Returns Notes
onPlaneDetected { id, center, extent } When a plane is first detected.
onPlaneUpdate { id, center, extent } When a detected plane is updated
Static methods
Method Name Arguments Notes
snapshot Take a screenshot (will save to Photo Library)
getCameraPosition Get the current position of the ARCamera

<ARKit.Box />

Props
Prop Type
pos { x, y, z }
shape { width, height, length, chamfer }

<ARKit.Sphere />

Props
Prop Type
pos { x, y, z }
shape { radius }

<ARKit.Cylinder />

Props
Prop Type
pos { x, y, z }
shape { radius, height }

<ARKit.Cone />

Props
Prop Type
pos { x, y, z }
shape { topR, bottomR, height }

<ARKit.Pyramid />

Props
Prop Type
pos { x, y, z }
shape { width, height, length }

<ARKit.Tube />

Props
Prop Type
pos { x, y, z }
shape { innerR, outerR, height }

<ARKit.Torus />

Props
Prop Type
pos { x, y, z }
shape { ringR, pipeR }

<ARKit.Capsule />

Props
Prop Type
pos { x, y, z }
shape { capR, height }

<ARKit.Plane />

Props
Prop Type
pos { x, y, z }
shape { width, length }

<ARKit.Text />

Props
Prop Type
text String
pos { x, y, z }
font { name, size, depth }

<ARKit.Model />

SceneKit only supports .scn and .dae formats.

Props
Prop Type
pos { x, y, z }
model { file, scale }

Contributing

If you find a bug or would like to request a new feature, just open an issue. Your contributions are always welcome! Submit a pull request and see CONTRIBUTING.md for guidelines.

About

React Native binding for iOS ARKit

License:MIT License


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