Geoffrey Mégardon's repositories
twin-stick-shooter-starter-kit
A small prototype to learn implementing basic gameplay mechanics in Godot Engine
DynamicNeuralField-RateBased
Small Library to quickly run and test 1D Neural Fields with a population rate model.
arcade-vehicle
Playing with arcade vehicle tutorials with godot
wild-jam-31
Atanaska and I tries to contribute to the Godot Wild Jam 31
Eyetracking-Analysis-tools
First repository on GitHub
godot-docs
Godot Engine official documentation
SuppData-MHLimitations-Selection
Code Source for the article draft: Limitations of Short Range Mexican Hat Connection for Driving Target Selection in a 2D Neural Field: Activity Suppression and Deviation from Input Stimuli.
Babylon.js
Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
babylonjs-webpack-boilerplate
Simple Project with Webpack and Typescript
Chapter-DeviationAway-Experiment3
Sources for eye tracking experiments
Chapter-GlobalEffect-Statistic
File for running the statistic analysis of the Chapter on Global Effect
Documentation
BabylonJS documentation page
hugo-scroll
📜 A Hugo theme for pretty, quick and simple single-page websites.
InSciOut-Project
Please go see the Issues section
john-space
John Space is space traveller seeking for adventures and galactic beers.
Maze-demo-unity
Using a maze to test performance of Unity on WebGL Mobile
Model-SCtoVisualSpace
Small Library to easily project pictures or data points from the visual space to the superior colliculus space -- and vice versa.
plane-game-babylonjs
Attempt to port of the Plane Game I made with Unity, in BabylonJS
unity-fastpacedmultiplayer
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client Side Prediction/Server Side Reconciliation and Entity Interpolation
wildjam36
Uncontrollable growth