Niproblema / UCourse-FPS

Unreal fps gaame

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FPS

Unreal fps game

First person shooter survival through procedurally generated world populated by angry people 😠
Face opponents head on or use slightly advanced, but wonky stealth system, to sneak by and advance through increasingly hard levels.

Content derived from UnrealCourse.

showcase

TODO list:

  1. Aiming down shooting, actor collides with projectile

  2. TP_Character footing blendspace is bad

  3. Player shadows are invisble

  4. Gun poking out of capsule

  5. Barrier wall is ugly and does not have collisions for anything. Only player should be allowed through

  6. GuardBehaviour sometimes shoots just 1 time, because enemy key gets reset? 282

  7. FP shoulders are visible from underneath at with narrow screen sizes

  8. Crouching

  9. Player capsule is still colliding after death

  10. Player can get stuck on prop right after entering new Tile

  11. Lagspike when generating new tile. NavMesh rebuild is slow

  12. Old props aren't removed on Tile removal

  13. Dead pawn leaves behind capsule with collisions

  14. PostProcessVolume and LightmassImportanceVolume are not used?

  15. Shots in back and head kill in first hit

  16. Clear out unused classes 1.Read about static and dynamic collision chanells

  17. http://gameprogrammingpatterns.com/flyweight.html

  18. Sun Movement and Better SkySphere for night

  19. Low fps - Optimize Grpahic settings or lengthy tasks

  20. Android Build

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Unreal fps gaame


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