iskander's starred repositories
engine-sim
Combustion engine simulator that generates realistic audio.
rust-and-opengl-lessons
Collection of example code for learning OpenGL in Rust
cryptoballot
cryptographically secure online voting
vulkano-examples
Examples of using vulkano
project-based-learning
Curated list of project-based tutorials
quake-console
Quake-style console for MonoGame
bsfExamples
Example projects for the bs::framework
tinyraytracer
A brief computer graphics / rendering course
DragonBonesCSharp
DragonBones C# Runtime
awesome-monogame
A collection of interesting libraries/tools for Monogame based game projects
leela-zero
Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.
Json.Net.Unity3D
Forked Newtonsoft.Json to support Unity3D
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.