Mega Drive port of Minesweeper with features such as:
- Big grid sizes (up to 38x22)
- Leaderboards with 3 best times per difficulty
- Chording
- Mega Mouse support
- A/B/Right - move value forward
- C/Left - move value backwards
- A/B/C - select option (Start game & Reset Settings)
- A/B - Tile uncovering
- C - Tile flagging
- B - Chording
- START - Return to menu
- Left click -> A
- Middle click -> B
- Right click -> C
- Difficulty - Set the game's difficulty
- Reset settings - Reset all settings, but not leaderboard data
- Grid width - Set in-game grid width (5-38)
- Grid height - Set in-game grid height (5-22)
- Mine count - Set the mine count
- Easy (9x9 grid with 10 mines)
- Normal (16x16 grid with 40 mines)
- Expert (30x16 grid with 99 mines)
- Custom (User-specified grid width, height and mine count)
Stephane Dallongeville - SGDK, a development kit used to compile this game.
DrPetter - SFXR, a tool used to make sounds for this game.
TildeArrow - Furnace, a chiptune tracker used to make the victory and game over jingles.
The game is compiled with SGDK 2.00, but SGDK 1.90 should also work as it was the version used for most of the game's development.
This game is licensed under the MIT License.