Nick Pearson's repositories
ParkourGame
Physics-Driven American Football in a Large Scale Multiplayer environment. Built using Unreal Engine 4
playing-cards
Card game engine written using GLFW (OpenGL 3)
Transport-Game
Code to accomany RTS tutorial series on youtube
UnrealMaps
Unreal Engine plugin to allow use of Google Maps as a UI element
language-e
Atom support for the e hardware verification language
parkourBackend
Parkour API server written in Python
PlanetEngine
Game engine designed to render planets. Inspired by Outerra
RWSourceControlManager
Tool to help submit railworks routes to source control using windows junctions
SRTMImport
UE4 Plugin that allows importing of SRTM Heightmap data
SmugglersParadise
Copy from Visual Studio Team Services of repository I used for SFAS 2016 to create Smuggler's Paradise
SoftwareRenderer
Software Renderer developed for the COMS30115 Computer Graphics course at the University of Bristol
bristolfolksoc.github.io
Website for the University of Bristol folk society managing a set of tunes available to the society
GameVerification-Minecraft
Implementation of the Game Verification project in Minecraft using Mod Coder Pack
GameVerification-UE4Plugin
Plugin for the Unreal Engine 4 implementing features of the Game Verification project
Nick-Pearson.github.io
Code running my personal website
orbit
Simple orbit simulator in JS
showdown-icon
Glyphicon and font-awesome support in Markdown for Showdown.js
tech-battalion-mnist
Prediction API for handwritten digits