Nesciosquid / Mods.UNSIGHTED

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UNSIGHTED++?

Cool name, huh? Should be called UNSIGHTED#, as both the game and this plugin are written in C#, but oh well... So, it's my personal collection of mods for the amazing game UNSIGHTED, which include co-op improvements, difficulty tweaks, QoL features and audiovisual stuff - all highly configurable, because who knows better how to enjoy their game than YOU!?

(actually some people might, I wouldn't know)


Highlights

Extra Save Slots (added to core game)

Wow, 8 save slots for the price of 3! You can finally keep mementos of past playthroughs instead of being forced to delete your precious memories ;)

ExtraSaveSlots.mp4

Weapon Loadouts (added to core game)

No more opening menu every minute to switch between shuriken, hookshot, ice-maker and your actual combat weapons. Now you can switch between your favourite loadouts with the press of one button! Comes with in-game custom controls menu and co-op support :)

Loadouts.mp4

Skin Editor

Let the fashion begin! It's a bit clunky, as the Configuration Manager doesn't provide either HSV sliders or numerical RGB input, BUT IT WORKS! I've even gone the extra mile and written a de/serializer for the color data, so you can copy-paste palettes and share them with others <3 Take a look at this juice:

ColorPaletteEditor.mp4

Player 2 Equality

UNSIGHTED treats Player 2 with way more respect than most games (which is not saying much, as the bar's set pretty low by the gaming industry), but it still suffers from some Player 2 marginalization - namely the archaic and redundant CAMERA PRIVILEGES! Take a look at this:

CameraInjustice.mp4

Notice how Player 1 still has a decent line of sight around them, while Player 2 is already in the gutter? If that wasn't hurtful enough, they will soon be hurled like a bag of potatoes towards Player 1's location, because god forbid anything even remotely slows down the protagonist's adventuring. Now, in case of puzzle games (and metroidvania is partly that) this is somewhat justified, as stretching the screen too wide might spoil the solution. Still, this could be designed around, so as a quick workaround, I implemented co-op camera stretching, as well the options to disable prioritizing player 1 and teleporting player 2:

CameraJustice.mp4

Settings overview (as of v1.0.0)

Time
  • Change the whole engine speed
  • Change the in-game timer speed
  • Change the cinematic framestop / slowmo
  • Override current day, hour and minute

Movement
  • Change move/run speed
  • Change run/spin stamina drain
  • Customize Runner Chip

Guard
  • Change perfect and normal parry windows
  • Guard longer by holding the button
  • Guard without melee weapons

Combo
  • Change combo duration and decrease rate
  • Change combo gain values per weapon type
  • Change syringe gained along with combo

Chips & Cogs
  • Change starting chip slots and unlock costs
  • Change number of cog slots
  • Limit number of active cog types

Camera
  • Change camera zoom to see more
  • Enable co-op screen stretching
  • Put an end to player 2's oppression

UI
  • Hide combat popups
  • Hide current day / time
  • Customize crosshair
  • Customize combo display

Audiovisual
  • Brighten up dark areas
  • Customize Alma's color palette
  • Change volume / pitch of menu SFX

Parry Challenge
  • Change spawns and thresholds for each wave
  • Change thresholds for getting rewards
  • Try out the 5 predefined presets

Various
  • Skip 30sec of intro logos
  • Customize the Stamina Heal move
  • Scale enemies' and bosses' HP
  • Make enemies in groups attack more often


How to?

• For GamePass version of the game, follow this guide

• For Steam and GOG versions, extract all files to the game folder

• Press F1 in-game to open the Configuration Manager window

• Choose a mod and click Apply to expand its settings




FAQ

  • How to change the default Configuration Manager hotkey?
    • check out UNSIGHTED\BepInEx\config\com.bepis.bepinex.configurationmanager.cfg :)
  • How to unhide a mod?
    • tick the Advanced Settings checkbox at the top of the Configuration Manager window and you will see all hidden mods :)
  • Will this mod break my save file?
    • it shouldn't, but it's a good habit to backup your save files before trying out new stuff :)
  • I found a bug! How to report?
    • choose one of the contact options below, then describe what's wrong and pastebin output log at C:\Users\YOUR_USERNAME\AppData\LocalLow\Studio Pixel Punk\UNSIGHTED\output_log.txt
  • Can I see the source code?
    • yep, all my mods are open source! Feel free to study, clone and/or edit the code as you please :)


Contact

Changelog

  • 1.6.0
    • updated for game version 1.1.2 (Steam and GOG only)
    • conflicting core game settings and corresponding UNSIGHTED++ changes:
      • Weapon loadouts: removed Menus: Loadouts
      • 6 Save slots: didn't remove Menus: Alternate load menu as it still grants 2 more slots and displays all the slots on one page
      • Turn Iris attack on/off: removed Various: Iris combat help
      • Turn low-health FX on/off: didn't remove UI: Hit effect intensity as it allows for more customization and also works when taking damage and getting frozen
      • Turn controller vibration on/off: removed Various: Gamepad vibrations
      • Turn camera shake on/off: didn't remove Camera: Shake multiplier as it allows for more customization
    • Menus: renamed Extra save slots to Alternate load menu
    • Audiovisual: updated Player 2's default color palette
    • Audiovisual: added settings to customize loadout-switching text and SFX
  • 1.5.0
    • Various: added setting to break crates with guns
    • Various: added settings to override current bolts and meteor dusts
    • Chips & Cogs: added settings to customize damage taken formula
    • Chips & Cogs: added cogs editor (effect, duration, price and color)
    • Guard: added settings to customize stun damage multipliers
    • UI: added setting to hide total cog uses
    • bugfix: extra saveslots wouldn't work with NG+ popup
    • bugfix: disabling the Time mod would reset in-game timer
    • bugfix: placing a meteor weapon on the corrupted pedestal wouldn't remove it from other loadouts, making it possible to have it both placed and equipped
  • 1.4.1
    • UI: added setting to reduce the hit / low health effect intensity
    • Various: added setting to disable gamepad vibrations
  • 1.4.0
    • added new mod Fishing - customize the fishing minigame
    • added new mod Enemies - customize the stagger system
    • Various: added setting to disable Iris's tutorials and combat help
    • moved some settings from mod Various to Enemies
  • 1.3.0
    • abstracted extensions for in-game menus
    • renamed mod Controls to Menus
    • Menus: added setting to increase save slots count (experimental)
    • added support for GamePass version of the game (experimental)
  • 1.2.0
    • implemented in-game controls extension system
    • added new mod Controls - set hotkeys for weapon sets
    • added hidden mod SFX Player - test in-game sound effects
    • split mods into 3 sections: BALANCE, QUALITY OF LIFE and VARIOUS
    • UI: added setting to override controller icons (PS4 and Xbox)
    • Parry Challenge: added settings to customize enemy spawn positions
  • 1.1.0
    • Time: added settings to change current day, hour and minute
    • UI: added settings to customize the crosshairs
    • a few last (first?) minute fixes
  • 1.0.0
    • Public release \o/

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