Neovariance's repositories

FastNoise2Bindings

Bindings for FastNoise2 noise generation library

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MyASCImpl

Practice implementation of Adaptive Skeleton Climbing

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Procedural-planet-generation

Procedural planet generation.

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shadergraphextensions

Solid Texturing Shader Graph Extensions for Unity

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DayNightCycle

Easy Day-Night Cycle for Unity game engine

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Dual-Contouring-1

Dual Contoruing implemented in C++

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ECS-Octree

Unity ECS based octree.

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ECSPhysics

A physics engine made with Unity ECS

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Graphmesh

Graph-based mesh modifiers.

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GroundGrowing

Open Source Unity3d Planetary Terrain Generator

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Hull-Delaunay-Voronoi

Hull, Delaunay and Voronoi algorithms in Unity

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LibNoise

A C# port of LibNoise

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Planet-Workshop

Unity game to create equirectangular maps of customisable celestial bodies

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proceduralplanet

Unity - dual contour (w/o QEF) octree renderer for point cloud data

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SurrealGrassShader

PBR Grass Geometry shader for Unity

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Terrain-Topology-Algorithms

Terrain topology algorithms in Unity

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unet-steamworks

Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET.

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Unity-Fast-Dual-Contouring

Multithreaded C++ plugin to do DC in Unity

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Unity.Mathematics

A prototype of a C# math library providing vector types and math functions with a shader like syntax

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UnityMeshSimplifier

Mesh simplification for Unity.

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UnityOctree

A dynamic, loose octree implementation for Unity written in C#

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UnityProceduralPlanets

Unity Procedural Planets GPU-mostly generator

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UnityRuntimeNodeEditor

Unity runtime node editor using with Unity UI.

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voxel-planets

Procedural generation of dynamic planets

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Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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wavefunctioncollapse

Walk through an infinite, procedurally generated city

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xNode

Lets you view and edit node graphs inside Unity

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