Neovariance's repositories
FastNoise2Bindings
Bindings for FastNoise2 noise generation library
Procedural-planet-generation
Procedural planet generation.
shadergraphextensions
Solid Texturing Shader Graph Extensions for Unity
DayNightCycle
Easy Day-Night Cycle for Unity game engine
Dual-Contouring-1
Dual Contoruing implemented in C++
ECS-Octree
Unity ECS based octree.
ECSPhysics
A physics engine made with Unity ECS
GroundGrowing
Open Source Unity3d Planetary Terrain Generator
Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
Planet-Workshop
Unity game to create equirectangular maps of customisable celestial bodies
proceduralplanet
Unity - dual contour (w/o QEF) octree renderer for point cloud data
SurrealGrassShader
PBR Grass Geometry shader for Unity
Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
unet-steamworks
Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET.
Unity-Fast-Dual-Contouring
Multithreaded C++ plugin to do DC in Unity
Unity.Mathematics
A prototype of a C# math library providing vector types and math functions with a shader like syntax
UnityMeshSimplifier
Mesh simplification for Unity.
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
UnityProceduralPlanets
Unity Procedural Planets GPU-mostly generator
UnityRuntimeNodeEditor
Unity runtime node editor using with Unity UI.
voxel-planets
Procedural generation of dynamic planets
Voxels
GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.
wavefunctioncollapse
Walk through an infinite, procedurally generated city