NateShoffner / tl_gbc

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https://www.gbstudio.dev/

Easiest part to get started. Used in some commercial games (Grimace's Birthday grimacesbirthday.com ).

Built in graphics editor Built in music editor. But, it is visual scripting rather than C.

https://www.youtube.com/watch?v=BaxJz8UlHZY

Wonder: Use export graphics/music to use with other tools?


https://github.com/gbdev/awesome-gbdev

https://www.amazon.com/dp/B079X38DRS EverDrive GB X5

https://github.com/gbdk-2020/gbdk-2020/ GBDK: C compiler, assembler, linker and set of libraries

The C compiler is SDCC.

https://github.com/gbdk-2020/gbdk-2020/releases/latest/download/gbdk-linux64.tar.gz

https://mgba.io/ Emulator

https://github.com/gbdk-2020/GBTD_GBMB/releases/tag/2.4.5

https://bgb.bircd.org/

http://chrisantonellis.github.io/gbtdg/ Graphics to C data converter.


Guides: https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo


Engines:

http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html https://bitbucket.org/HellSuffering/retr0-gb/src/master/


Graphics elements:

Sprites Tiles Tile Map Scrolling Gamepad HUD

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