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NVIDIAGameWorks
/
donut
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271
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23
Issues:
12
Forks:
43
NVIDIAGameWorks/donut Issues
Bug: stack overflow of destructor caused by too many scene nodes
Closed
a month ago
Comments count
3
DEFINE_INPLACE_OPERATORS in vector.h return non-reference value
Closed
6 months ago
Morph targets
Updated
a year ago
dxc dependency
Closed
a year ago
Comments count
4
Getting multiple compilation errors and failed assertions from `donut` submodule
Updated
a year ago
shadowFalloffDistance is not used in the shader
Updated
a year ago
git .modules
Closed
a year ago
Comments count
2
lost head file
Closed
a year ago
Comments count
1
IBlob::IsEmpty() function naming is confusing
Closed
a year ago
Comments count
1
Meshlet sample with real scene data
Updated
2 years ago
Non-Uniform Scale Transofrmation Support
Updated
3 years ago
Comments count
1
Any document avaliable?
Updated
3 years ago
Comments count
1