論文列表
- Paper1, Adventures in level design: generating missions and spaces for action adventure games
- Paper2, Level design as model transformation: a strategy for automated content generation
- Paper3, Generating Emergent Physics for Action-Adventure Games
校稿規則
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Paper number: 1
Chapter: 5
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形撞語法以新的形狀作替代,而新形撞是利用類似生成語法與圖狀語法經過重寫後所產生。
Modification:
形狀語法以新的形狀作替代,而新形狀是利用類似生成語法與圖狀語法經過重寫規則後所產生。
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