Nia Bickford's starred repositories
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Streamline
Streamline Integration Framework
vk_video_samples
Vulkan video samples
vk_displacement_micromaps
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
nvtt_samples
NVIDIA Texture Tools samples for compression, image processing, and decompression.
Opacity-MicroMap-SDK
Opacity Micro-Map SDK Source Repository
vk_compute_mipmaps
Customizable compute shader for fast cache-aware mipmap generation
Opacity-MicroMap-Samples
Samples repository for the Opacity MicroMap SDK
vk_streamline
DLSS Super Resolution and DLSS Frame Generation via Streamline
dx12_present_barrier
This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.
main-branch
A tool to replace the main branch for your repository on GitHub safely and easily.
vk_inherited_viewport
VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-use