Nia Bickford (NBickford-NV)

NBickford-NV

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Company:NVIDIA

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Nia Bickford's starred repositories

Ray-Tracing-Gems-II

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

Language:C++License:MITStargazers:848Issues:18Issues:5

Aurora

Real-time GPU path tracing with a USD Hydra render delegate

Language:C++License:Apache-2.0Stargazers:474Issues:33Issues:31

Streamline

Streamline Integration Framework

Language:CLicense:NOASSERTIONStargazers:361Issues:54Issues:34

vk_video_samples

Vulkan video samples

Language:C++License:Apache-2.0Stargazers:237Issues:27Issues:49

fromage

🧀 Pytorch code for the Fromage optimiser.

Language:Jupyter NotebookLicense:NOASSERTIONStargazers:119Issues:5Issues:3

vk_displacement_micromaps

This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.

Language:C++License:Apache-2.0Stargazers:92Issues:9Issues:2

nvtt_samples

NVIDIA Texture Tools samples for compression, image processing, and decompression.

Language:C++License:Apache-2.0Stargazers:64Issues:14Issues:3

Opacity-MicroMap-SDK

Opacity Micro-Map SDK Source Repository

Language:C++License:NOASSERTIONStargazers:51Issues:18Issues:9

vk_compute_mipmaps

Customizable compute shader for fast cache-aware mipmap generation

Language:GLSLLicense:NOASSERTIONStargazers:41Issues:11Issues:2

Opacity-MicroMap-Samples

Samples repository for the Opacity MicroMap SDK

Language:C++License:Apache-2.0Stargazers:11Issues:21Issues:0

vk_streamline

DLSS Super Resolution and DLSS Frame Generation via Streamline

Language:C++License:Apache-2.0Stargazers:10Issues:10Issues:3

dx12_present_barrier

This sample demonstrates the usage of the new NvAPI interface to synchronize present calls between windows on the same system as well as on distributed systems.

Language:C++License:Apache-2.0Stargazers:7Issues:12Issues:1

main-branch

A tool to replace the main branch for your repository on GitHub safely and easily.

Language:TypeScriptLicense:MITStargazers:5Issues:3Issues:1

nvtt

A rust wrapper around the Nvidia Texture Tools library.

Language:RustLicense:MITStargazers:4Issues:0Issues:0

gl_vrs

Variable Rate Shading in OpenGL

Language:C++License:Apache-2.0Stargazers:3Issues:0Issues:0
Language:C++License:Apache-2.0Stargazers:3Issues:9Issues:0

vk_inherited_viewport

VK_NV_inherited_viewport_scissor and secondary subpass command buffer re-use

Language:C++License:NOASSERTIONStargazers:2Issues:11Issues:0