MxBoud's starred repositories
LiquidMenu
Menu creation Arduino library for LCDs, wraps LiquidCrystal.
ArduinoMenu
Arduino generic menu/interactivity system
after-effects-utilities
Useful After Effects expressions and ExtendScript utilities
Path-Creator
Path creation asset for Unity game development
Adafruit_BMP280_Library
Arduino Library for BMP280 sensors
Instructables
All the code written for Instructables
unity-volumetric-fog
A volumetric fog implementation in Unity.
Prusa-Firmware
Firmware for Original Prusa i3 3D printer by PrusaResearch
Arduino-SerialCommand
A Wiring/Arduino library to tokenize and parse commands received over a serial port.
cs193p-Winter-2017
These are the lectures, slides, reading assignments, and problem sets for the 'Developing iOS 10 Apps with Swift' CS193p course offered at the Stanford School of Engineering and available on iTunes U.
ORSSerialPort
Serial port library for Objective-C and Swift macOS apps
PythonDataScienceHandbook
Python Data Science Handbook: full text in Jupyter Notebooks
SolarSystemSimulatorGame
A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.
UnityMrtTest
A simple example of MRT (multi render targets) with Unity
FEECUM-cordova
Apache Cordova client application for FÉÉCUM calendar
ardublockly
Visual programming for Arduino. Based on blockly, implements Arduino code generation and facilitates program uploading.