MuhammadHasanUsmani's repositories
Camera-Free-Minimap
Create a minimap without the need of a second camera
crest
A class-leading water system implemented in Unity
DlibFaceLandmarkDetector
FaceLandmark Detector using Dlib (Unity Asset Plugin)
dotnet-webapi-starter-kit
Clean Architecture Template for .NET 7.0 WebApi built with Multitenancy Support.
emsdk
Emscripten SDK
firebase-unity-sdk
The Firebase SDK for Unity
For_Plastic
Plastic_Check
gamepad
Gamepad
GodotFirstPersonController
Basic First Person Controller for Godot 4
MemoryPack
Zero encoding extreme performance binary serializer for C# and Unity.
ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
MultiPaster
A simple Unity clipboard tool to copy paster multiple components from different gameobjects to a list of target gameobjects.
multipleWindow3dScene
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
ParkingOrder
Parking Order game prototyple
quickstart-unity
Firebase Quickstart Samples for Unity
RewardSystem
reward system tutorial from the UnityToBrain Channel
save-async
Save Async is BUCK's Unity package designed for asynchronous saving and loading of game data.
Smart-Hierarchy
Human-friendly hierarchy for Unity.
sql.js
A javascript library to run SQLite on the web.
Unity-ECS-Custom-Script-Templates
Custom Script templates that you can use in your own project
unity-steam-macos-deployer
Simplify Steam game deployment on macOS with our user-friendly deployer. This tool streamlines the upload process using the Steamworks SDK, providing a hassle-free experience for macOS users and ensuring cross-platform consistency. Get your game on Steam effortlessly! 🚀🎮
unity_s_remote_console_package
SPluginRemoteConsole is a powerful tool to supports debugging.
UnityGLTF
Runtime glTF 2.0 Loader for Unity3D
websocket-sharp
A C# implementation of the WebSocket protocol client and server