Xrchitect's repositories
block_building
Recreation of Oskar Stalbergs Brick Block
p5.js-web-editor
p5.js Web Editor, officially launched!
PyTorch-GAN
PyTorch implementations of Generative Adversarial Networks.
ultimatexr-unity
UltimateXR is a free, open source framework that facilitates the creation of VR applications.
arfoundation-samples
Example content for Unity projects based on AR Foundation
awesome-webxr-stack
Building blocks for WebXR apps
face_recognition
The world's simplest facial recognition api for Python and the command line
free-programming-books
:books: Freely available programming books
open-brush
I've added some adaptation for Open Brush on Pico devices
gans
GANs in slanted land
ganspace
Discovering Interpretable GAN Controls [NeurIPS 2020]
GUIGAN
A GAN-based GUI generation method
hexagrid-relaxing
JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.
neural-doodle
Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)
OpenCV-Face-Recognition
Real-time face recognition project with OpenCV and Python
PicoMRTK3
Compatible with Pico 4 devices
pix2pix
Image-to-image translation with conditional adversarial nets
Pix2Pix-tensorflow
Generative adversarial network is used to train neural network model to create real image from drawing. Pix2pix tensor flow code is refereed and paint tool is created to interpret trained model results
proceduralmeshgen
My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project
processing-website
Repository for the new processing.org
pytorch-CycleGAN-and-pix2pix
Image-to-Image Translation in PyTorch
relaxed-hex-grid
"Easy read" C# implementation of irregular hex grid introduced by Oskar Stålberg's
SmartCity
the Smart City Plan
style_transfer_3d
Code of 2D-to-3D style transfer in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.