Xrchitect's repositories

block_building

Recreation of Oskar Stalbergs Brick Block

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p5.js-web-editor

p5.js Web Editor, officially launched!

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PyTorch-GAN

PyTorch implementations of Generative Adversarial Networks.

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ultimatexr-unity

UltimateXR is a free, open source framework that facilitates the creation of VR applications.

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wenyan

文言文編程語言 A programming language for the ancient Chinese.

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arfoundation-samples

Example content for Unity projects based on AR Foundation

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awesome-webxr-stack

Building blocks for WebXR apps

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face_recognition

The world's simplest facial recognition api for Python and the command line

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free-programming-books

:books: Freely available programming books

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open-brush

I've added some adaptation for Open Brush on Pico devices

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gans

GANs in slanted land

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ganspace

Discovering Interpretable GAN Controls [NeurIPS 2020]

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GUIGAN

A GAN-based GUI generation method

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hexagrid-relaxing

JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.

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neural-doodle

Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait... there's more! (An implementation of Semantic Style Transfer.)

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OpenCV-Face-Recognition

Real-time face recognition project with OpenCV and Python

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PicoMRTK3

Compatible with Pico 4 devices

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pix2pix

Image-to-image translation with conditional adversarial nets

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Pix2Pix-tensorflow

Generative adversarial network is used to train neural network model to create real image from drawing. Pix2pix tensor flow code is refereed and paint tool is created to interpret trained model results

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proceduralmeshgen

My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project

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processing-website

Repository for the new processing.org

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pytorch-CycleGAN-and-pix2pix

Image-to-Image Translation in PyTorch

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relaxed-hex-grid

"Easy read" C# implementation of irregular hex grid introduced by Oskar Stålberg's

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SmartCity

the Smart City Plan

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style_transfer_3d

Code of 2D-to-3D style transfer in the paper "Neural 3D Mesh Renderer" by H. Kato, Y. Ushiku, and T. Harada.

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