Operation: Harsh Doorstop (UE4.25.4)
[Unreal Engine] FNamePool : 48 8D 0D ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 05 ?? ?? ?? ?? 01 0F 10 03 4C 8D 44 24 20 48 8B C8 [HarshDoorstop-Win64-Shipping.exe+0x41D1740]
[Unreal Engine] GObjects : 48 8B 05 ?? ?? ?? ?? 48 8B 0C C8 48 8D 04 D1 EB [HarshDoorstop-Win64-Shipping.exe+0x41EA188]
[Unreal Engine] GWorld : 48 8B 1D ?? ?? ?? ?? 48 85 DB 74 3B [HarshDoorstop-Win64-Shipping.exe+0x432C488]
[Unreal Engine] UObject::ProcessEvent : 40 55 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 48 8D 6C 24 ?? 48 89 9D ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C5 48 89 85 ?? ?? ?? ?? 8B 41 [HarshDoorstop-Win64-Shipping.exe+0xEC5140]
enum AHDPlayerCharacter_Bones
{
Root = 0,
pelvis = 1,
spine_01 = 2,
spine_02 = 3,
spine_03 = 4,
clavicle_l = 5,
upperarm_l = 6,
lowerarm_l = 7,
hand_l = 8,
index_01_l = 9,
index_02_l = 10,
index_03_l = 11,
middle_01_l = 12,
middle_02_l = 13,
middle_03_l = 14,
pinky_01_l = 15,
pinky_02_l = 16,
pinky_03_l = 17,
ring_01_l = 18,
ring_02_l = 19,
ring_03_l = 20,
thumb_01_l = 21,
thumb_02_l = 22,
thumb_03_l = 23,
lowerarm_twist_01_l = 24,
upperarm_twist_01_l = 25,
clavicle_r = 26,
upperarm_r = 27,
lowerarm_r = 28,
hand_r = 29,
index_01_r = 30,
index_02_r = 31,
index_03_r = 32,
middle_01_r = 33,
middle_02_r = 34,
middle_03_r = 35,
pinky_01_r = 36,
pinky_02_r = 37,
pinky_03_r = 38,
ring_01_r = 39,
ring_02_r = 40,
ring_03_r = 41,
thumb_01_r = 42,
thumb_02_r = 43,
thumb_03_r = 44,
lowerarm_twist_01_r = 45,
upperarm_twist_01_r = 46,
neck_01 = 47,
head = 48,
thigh_l = 49,
calf_l = 50,
calf_twist_01_l = 51,
foot_l = 52,
ball_l = 53,
thigh_twist_01_l = 54,
thigh_r = 55,
calf_r = 56,
calf_twist_01_r = 57,
foot_r = 58,
ball_r = 59,
thigh_twist_01_r = 60,
ik_foot_root = 61,
ik_foot_l = 62,
ik_foot_r = 63,
ik_hand_root = 64,
ik_hand_gun = 65,
ik_hand_l = 66,
ik_hand_r = 67,
};