MrGrak

MrGrak

Geek Repo

Company:twitter: @_mrgrak

Location:Houston, Texas

Home Page:https://mrgrak.github.io/

Twitter:@_mrgrak

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MrGrak's starred repositories

WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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DOOM

DOOM Open Source Release

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movfuscator

The single instruction C compiler

Language:CLicense:NOASSERTIONStargazers:9448Issues:206Issues:40

docs

This repository contains .NET Documentation.

wolf3d

The original open source release of Wolfenstein 3D

refterm

Reference monospace terminal renderer

Language:CLicense:GPL-2.0Stargazers:1582Issues:35Issues:0

llilc

This repo contains LLILC, an LLVM based compiler for .NET Core. It includes a set of cross-platform .NET code generation tools that enables compilation of MSIL byte code to LLVM supported platforms.

Ray-Tracing-Gems-II

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

Language:C++License:MITStargazers:867Issues:20Issues:5

Apos.Gui

UI library for MonoGame.

Language:C#License:MITStargazers:168Issues:7Issues:10

zig-gamekit

Companion repo for zig-renderkit for making 2D games

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katabasis

XNA re-imagined.

Language:C#License:NOASSERTIONStargazers:94Issues:6Issues:8

MonoGame-Shader-Samples

Compute, Tessellation and Geometry Shader Samples for MonoGame

MonoSound

A library for MonoGame projects which provides an alternative to SoundEffect instance creation, among other useful features.

Language:C#License:MITStargazers:39Issues:1Issues:4

zig-gamedev-lib

xq's Zig Game Development Library

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PokeBattle

📜 An esoteric language designed so that the program looks like the transcript of a Pokémon battle

tetrominoes

Play a game of Tetrominoes built with MonoGame

Language:C#License:MITStargazers:7Issues:3Issues:1

simple-fps-engine

A simple 3D engine with normal first-person-shooter controls.

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MonoGame3D

Wrapper around MonoGame that emphasizes 3D and includes PBR rendering

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voxelspace

spess voxels

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:4Issues:0Issues:0

Sandy

Sandy framework + render engine

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simple-raycast-engine

A very simple and inefficient raycast engine made in C#/MonoGame

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MonogameSpriteQuadTest

Drawing sprites using Instancing

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aristurtle-font

Is it a font? Or a typeface? I don't know

License:NOASSERTIONStargazers:1Issues:1Issues:0

CubeMapHdrConversionDx

Hdr conversion texture cube display and remaping.

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