MrGrak's starred repositories
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
movfuscator
The single instruction C compiler
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
zig-gamekit
Companion repo for zig-renderkit for making 2D games
MonoGame-Shader-Samples
Compute, Tessellation and Geometry Shader Samples for MonoGame
zig-gamedev-lib
xq's Zig Game Development Library
PokeBattle
📜 An esoteric language designed so that the program looks like the transcript of a Pokémon battle
tetrominoes
Play a game of Tetrominoes built with MonoGame
simple-fps-engine
A simple 3D engine with normal first-person-shooter controls.
MonoGame3D
Wrapper around MonoGame that emphasizes 3D and includes PBR rendering
voxelspace
spess voxels
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
simple-raycast-engine
A very simple and inefficient raycast engine made in C#/MonoGame
MonogameSpriteQuadTest
Drawing sprites using Instancing
aristurtle-font
Is it a font? Or a typeface? I don't know
CubeMapHdrConversionDx
Hdr conversion texture cube display and remaping.