MortimerSnerd / woden

Prototype stage roguelike

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Simple roguelike project in using the Lobster language.

Just playing around with the idea of a old school roguelike that where there's a smaller cell resolution used for wall tiles and viz calculations than the cell size of the characters. Makes the shadows a little more defined, and may be interesting for wall destruction mechanics. Not much more implemented than the graphics handling.

Not making bad 3d physics handling code is refreshing.

More importantly, under src/core, src/data are a group of libraries I've copied and modified over several projects. For now there are here, but they should really go into another repository where can subproject reference them.

Running

If you have already have Lobster, just cd to the source directory and run "lobster main.lobster".

About

Prototype stage roguelike