Mon-Ouie / b-fun

Playing with OpenGL and B-Splines

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B-fun

B-Splines are a type of parametric curves and surfaces.

This program is one I wrote to toy around with evaluating B-Splines on the GPU. It requires quite recent hardware and drivers, as it uses tessellation shaders to achieve it.

You can tune most of the parameters in parameters.h. Here are some screenshots of outputs that I got.

Screenshot 1 Screenshot 2 Screenshot 3

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Playing with OpenGL and B-Splines


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