Simple file writer, accepts numbers in binary, octal, hex, decimal.
Format:
- bX - X_2
- oX - X_8
- dX - X_10
- xX - X_16
Gravity Simulator. Editable infile are four options:
- party - Activate party mode (gravitational effects reversed)
- pond - Fish theme
- wall - Toggles wall preventing objects from leaving screen
- gay - Surprise
A helper for those manually writing 2-bit mokifiles.
- w - 11
- s - 10
- g - 01
- b - 00
Output is decimal.
.moki image viewer
00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 0A | 0B | 0C | 0D | 0E | 0F |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4D | 4F | 4F | 4F | 00 | 00 | 17 | 00 | 49 | 01 | F0 | 00 | 00 | 01 | 00 | 10 |
M | O | K | I | b/px | Width | ... | Height | ... | Layers | Speed | Frames | ... | ... | (Image Start) | ... |
- 00 (1-bit b/w)
- 0 = #000000
- 1 = #FFFFFF
- 01 - (8-bit RGBA) byte = RRGGBBAA
- 02 - (16-bit RGBA) byte = RRRRGGGG BBBBAAAA
- 03 - (24-bit RGB) RR GG BB
- 04 - (32-bit RGBA) RR GG BB AA
- E0 - Palette 1 "Earth"
- 0 = #000000
- 1 = #040613
- 2 = #244058
- 3 = #414b29
- 4 = #4d4c48
- 5 = #737b86
- 6 = #78829b
- 7 = #7c6d4c
- 8 = #85796d
- 9 = #908782
- A = #9a8860
- B = #ab8465
- C = #c0c1b1
- D = #c6d2c6
- E = #eeeae7
- F = #ffffff
- E1 - Palette 2 "Mars"
- 00 = #544f4b
- 01 = #a76856
- 10 = #c4b0a9
- 11 = #f7815b
- E2 - Palette 3 "Dream"
- 00 = #182890
- 01 = #3860c0
- 10 = #8060c0
- 11 = #9010b0
- F0 (unimplemented) (24-bit vectorized RGB) 12-byte: ID RR GG BB X1__ Y1__ X2__ Y2__
- FB (6-bit RGB) byte = RRGGBBRR GGBBRRGG BBRRGGBB
- FC (4-bit RGBA) byte = RGBARGBA
- FD (3-bit RGB) byte = RGBRGBRG BRGBRGBR GBRGBRGB
- FE (2-bit greyscale)
- 00 = #000000
- 01 = #555555
- 10 = #AAAAAA
- 11 = #FFFFFF
- FF - (unimplemented) Custom Palette, stored in header as RR GG BB RR GG BB ... etc, bitness automatically determined
Big-endian. In pixels. Maximum 65,535.
Number of layers, for image editing and 3-D imagery. Maximum 255.
4 times the FPS. Minimum 0.25 hz, maximum 64 hz.
For video. Maximum 16,777,215 (18,641 hours of video at 1/4 hz, 78 hours of video at 60 hz.).
Byte where the image starts. Normally 0x10, but may be postponed to include metadata or palette information.
- 0x0000 under Width, Height, Layers, and Frames is treated as 0x0001.
- Theoretical maximum filesize is 73496498551345642516 bytes (73.5 EB), of which 73496498551345642500 bytes is the image data. (65535x65535x255x16777215 px 32-bit color)
- Currently, Frames and Layers are unimplemented.