- Design patterns are defined
abstractions
ofrelationships, processes, workflows
etc. Data
( properties etc. ) arestatic information
to be stored ( created ), got, changed or removed.Actions
( methods etc. ) areprocesses
ofdata manipulations
in certaincontext
with specificparameters
.class
is a means of data and action informations encapsulation, providing certain name spaces or contexts in execution.
Creates an instance of several families of classes
- Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
- A hierarchy that encapsulates: many possible "platforms", and the construction of a suite of "products".
- The new operator considered harmful.
Separates object construction from its representation
- Separate the construction of a complex object from its representation so that the same construction process can create different representations.
- Parse a complex representation, create one of several targets.
Creates an instance of several derived classes
- Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
- Defining a "virtual" constructor.
- The new operator considered harmful.
A fully initialized instance to be copied or cloned
- Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype.
- Co-opt one instance of a class for use as a breeder of all future instances.
- The new operator considered harmful.
A class of which only a single instance can exist
- Ensure a class has only one instance, and provide a global point of access to it.
- Encapsulated "just-in-time initialization" or "initialization on first use".
Match interfaces of different classes
- Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.
- Wrap an existing class with a new interface.
- Impedance match an old component to a new system
Separates an object's interface from its implementation
- Decouple an abstraction from its implementation so that the two can vary independently.
- Publish interface in an inheritance hierarchy, and bury implementation in its own inheritance hierarchy.
- Beyond encapsulation, to insulation
A tree structure of simple and composite objects
- Compose objects into tree structures to represent whole-part hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.
- Recursive composition
- "Directories contain entries, each of which could be a directory."
- 1-to-many "has a" up the "is a" hierarchy
Add responsibilities to objects dynamically
- Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
- Client-specified embellishment of a core object by recursively wrapping it.
- Wrapping a gift, putting it in a box, and wrapping the box.
A single class that represents an entire subsystem
- Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use.
- Wrap a complicated subsystem with a simpler interface.
A fine-grained instance used for efficient sharing
- Use sharing to support large numbers of fine-grained objects efficiently.
- The Motif GUI strategy of replacing heavy-weight widgets with light-weight gadgets.
An object representing another object
- Provide a surrogate or placeholder for another object to control access to it.
- Use an extra level of indirection to support distributed, controlled, or intelligent access.
- Add a wrapper and delegation to protect the real component from undue complexity.
A way of passing a request between a chain of objects
- Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
- Launch-and-leave requests with a single processing pipeline that contains many possible handlers.
- An object-oriented linked list with recursive traversal.
Encapsulate a command request as an object
- Encapsulate a request as an object, thereby letting you parametrize clients with different requests, queue or log requests, and support undoable operations.
- Promote "invocation of a method on an object" to full object status
- An object-oriented callback
A way to include language elements in a program
- Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
- Map a domain to a language, the language to a grammar, and the grammar to a hierarchical object-oriented design.
Sequentially access the elements of a collection
- Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
- The C++ and Java standard library abstraction that makes it possible to decouple collection classes and algorithms.
- Promote to "full object status" the traversal of a collection.
- Polymorphic traversal
Defines simplified communication between classes
- Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently.
- Design an intermediary to decouple many peers.
- Promote the many-to-many relationships between interacting peers to "full object status".
Capture and restore an object's internal state
- Without violating encapsulation, capture and externalize an object's internal state so that the object can be returned to this state later.
- A magic cookie that encapsulates a "check point" capability.
- Promote undo or rollback to full object status.
A way of notifying change to a number of classes
- Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
- Encapsulate the core (or common or engine) components in a Subject abstraction, and the variable (or optional or user interface) components in an Observer hierarchy.
- The "View" part of Model-View-Controller.
Alter an object's behavior when its state changes
- Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
- An object-oriented state machine
- wrapper + polymorphic wrappee + collaboration
Encapsulates an algorithm inside a class
- Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from the clients that use it.
- Capture the abstraction in an interface, bury implementation details in derived classes.
Defer the exact steps of an algorithm to a subclass
- Define the skeleton of an algorithm in an operation, deferring some steps to client subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
- Base class declares algorithm 'placeholders', and derived classes implement the placeholders.
Defines a new operation to a class without change
- Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.
- The classic technique for recovering lost type information.
- Do the right thing based on the type of two objects.
- Double dispatch