Mathieu Philippe (MoArtis)

MoArtis

Geek Repo

Company:Sparkling Vinegar

Location:Wuhan, China

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Mathieu Philippe's starred repositories

HandyControl

Contains some simple and commonly used WPF controls

isso

a Disqus alternative

Language:PythonLicense:MITStargazers:5023Issues:95Issues:539

SwinIR

SwinIR: Image Restoration Using Swin Transformer (official repository)

Language:PythonLicense:Apache-2.0Stargazers:4317Issues:53Issues:144

Unity

GitHub for Unity

fheroes2

fheroes2 is a recreation of Heroes of Might and Magic II game engine.

Language:C++License:GPL-2.0Stargazers:2650Issues:48Issues:3376

NodeGraphProcessor

Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

DreamUV

DreamUV - 3D viewport UV editing tools for Blender

HandyControls

Contains some simple and commonly used WPF controls based on HandyControl

PrimeTween

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

Language:C#License:NOASSERTIONStargazers:849Issues:15Issues:42

OpenEnroth

Open reimplementation of Might and Magic 6 7 8 game engine

Language:C++License:LGPL-3.0Stargazers:707Issues:34Issues:565

Fo1in2

Fallout 1 to 2 engine conversion

Fallout2_Restoration_Project

Fallout 2 Restoration Project, updated

imgui-godot

Dear ImGui plugin for Godot 4

Language:C++License:MITStargazers:384Issues:8Issues:61

com.hauntedpsx.render-pipelines.psx

A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

Language:C#License:MITStargazers:383Issues:14Issues:31

LDtkToUnity

Unity importer for the LDtk level editor

Language:C#License:MITStargazers:380Issues:11Issues:50

uimgui

UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.

Language:C#License:MITStargazers:329Issues:16Issues:46

shadergraph-markdown

Markdown-like syntax for ShaderGraph properties, to make better material inspectors

OpenBiohazard2

Open source re-implementation of the original Resident Evil 2 / Biohazard 2

Language:GoLicense:MITStargazers:235Issues:15Issues:7

TheFirstPerson

An easy to use, feature rich, extendable first person controller for Unity.

Language:C#License:MITStargazers:225Issues:14Issues:5

Look-At-Transformation-Matrix

A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.

Language:C#License:MITStargazers:142Issues:8Issues:1

HouraiNetworking

Transport level library for peer-to-peer networking with multiple backends for the Unity.

Language:C#License:MITStargazers:96Issues:9Issues:8

reevengi-tools

Various tools written to check the reverse engineering of Resident Evil file formats

Language:CLicense:GPL-2.0Stargazers:42Issues:7Issues:4

reevengi

Resident Evil engine reimplementation, far from complete. Started integration in ResidualVM, see forked ResidualVM git repo, branch reevengi. Now working on integration in Scummvm, see forked ScummVM git repo, branch reevengi.

Language:CLicense:GPL-2.0Stargazers:36Issues:5Issues:2

UnitySkinnedMeshCombiner

Combine Unity Mecanim SkinnedMeshRenderers with working bones and blendShapes

rider-monogame

MonoGame plugin for JetBrains Rider

Language:KotlinLicense:MITStargazers:27Issues:1Issues:19

RE1-Mod-SDK

Main hub of the RE1CR Mod-sdk, tools for it, and general data.

Language:C++License:GPL-3.0Stargazers:19Issues:4Issues:3

OpenMoji-Jekyll-Plugin

Bring beautiful OpenMoji emojis to your Jekyll websites.

Language:RubyLicense:GPL-3.0Stargazers:6Issues:2Issues:0

ini-plus-plus

An advanced cross-platform INI parser handling abstract sections and section inheritance.

Language:C#License:GPL-3.0Stargazers:3Issues:1Issues:0