Max's starred repositories
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
specular-manifold-sampling
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
rabbitizer
MIPS instruction decoder
GPU-Reshape
GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation.
Area-ReSTIR
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
path-tracer
CUDA / C++ path tracer with BVH
energy-preservation
Enforcing Energy Preservation in Microfacet Models
PSArcInterface
Library and commandline tool to interface with PlayStation Archive files.
workspacer
a tiling window manager for Windows
raddebugger
A native, user-mode, multi-process, graphical debugger.
Ps3GhidraScripts
Various scripts for ghidra for parsing ps3 binarys
SamplinSafari
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
deadlocked-rerendered
Unity render wrapper for Ratchet: Deadlocked running in PCSX2