Max (MilchRatchet)

MilchRatchet

Geek Repo

Location:Germany

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Max's starred repositories

wttr.in

:partly_sunny: The right way to check the weather

Language:PythonLicense:Apache-2.0Stargazers:24097Issues:230Issues:652

rpcs3

PS3 emulator/debugger

Language:C++License:GPL-2.0Stargazers:14736Issues:597Issues:7712

pcsx2

PCSX2 - The Playstation 2 Emulator

Language:C++License:NOASSERTIONStargazers:10935Issues:349Issues:4466

olive

Free open-source non-linear video editor

Language:C++License:GPL-3.0Stargazers:8007Issues:173Issues:1809

zlib

A massively spiffy yet delicately unobtrusive compression library.

Language:CLicense:NOASSERTIONStargazers:5459Issues:187Issues:474

vim_cubed

Vim rendered on a cube for no reason

Language:NimLicense:UnlicenseStargazers:2714Issues:17Issues:39

zlib-ng

zlib replacement with optimizations for "next generation" systems.

bvh

A modern C++ BVH construction and traversal library

Language:C++License:MITStargazers:875Issues:17Issues:57

GPU-Raytracer

GPU Raytracer from scratch in C++/CUDA

Language:C++License:MITStargazers:783Issues:18Issues:15

github-colors

🌈 Github colors for all the languages

Language:PythonLicense:WTFPLStargazers:694Issues:16Issues:12

NvidiaAIDenoiser

A simple implementation of Nvidia's AI denoiser

Language:C++License:MITStargazers:392Issues:34Issues:27

raytracinginoneweekendincuda

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

bvh

A fast BVH using SAH in rust

Language:RustLicense:MITStargazers:226Issues:10Issues:26

GPU-path-tracing-with-CUDA-tutorial-4

Optimised BVH traversal + HDRI environment mapping

downlords-faf-client

Official client for Forged Alliance Forever

Language:JavaLicense:MITStargazers:194Issues:20Issues:1866

RawDiskCopier

Copy all of the data from one disk to another, sector-by-sector

CWBVH

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

wrench

A set of modding tools (level editor, etc) for the Ratchet & Clank PS2 games.

Language:C++License:GPL-3.0Stargazers:95Issues:6Issues:6

cmake-cuda-example

Example of how to use CUDA with CMake >= 3.8

Language:CMakeLicense:MITStargazers:69Issues:2Issues:0

Replanetizer

Replanetizer is a Level Editor for the Ratchet & Clank HD collection.

Language:C#License:GPL-3.0Stargazers:64Issues:7Issues:38

gbxtools

Various scripts that I use for TrackMania replay analysis

Language:PythonLicense:GPL-3.0Stargazers:58Issues:6Issues:5

apitrace

Tools for tracing OpenGL, Direct3D, and other graphics APIs

Language:C++License:MITStargazers:51Issues:6Issues:0

TheNumericsOfGANs

This repository contains the code to reproduce the core results from the paper "The Numerics of GANs".

Language:PythonLicense:MITStargazers:46Issues:5Issues:2

jsfireworks

A realistic and interactive fireworks animation made using p5.js.

Language:JavaScriptLicense:MITStargazers:12Issues:0Issues:0

beamer-ovgu

Latex Beamer Vorlage für die OVGU

Language:PostScriptStargazers:6Issues:5Issues:0

gan-gaussian

An implementation of Generative Adversarial Network to generate different 5 gaussian distributions

Language:PythonLicense:MITStargazers:5Issues:1Issues:0

MobyViewer

Tool to visualize Moby tables of Ratchet & Clank games in real-time.

Language:CLicense:NOASSERTIONStargazers:3Issues:2Issues:0

wadutil

A utility to decompress Ratchet & Clank .wad files

Language:CStargazers:2Issues:0Issues:0