MikolajKakol / BuildKonfig

BuildConfig for Kotlin Multiplatform Project

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BuildKonfig

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BuildConfig for Kotlin Multiplatform Project.
It currently supports embedding values from gradle file.

Table Of Contents

Passing values from Android/iOS or any other platform code should work, but it's a hassle.
Setting up Android to read values from properties and add those into BuildConfig, and do the equivalent in iOS?
Rather I'd like to do it once.

  • Kotlin 1.3.61 or later
  • Kotlin Multiplatform Project
  • Gradle 5.3.1 or later

Simple configuration

buildScript {
    repositories {
        jcenter()
    }
    dependencies {
        classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.3.61'
        classpath 'com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version'
    }
}

apply plugin: 'org.jetbrains.kotlin.multiplatform'
apply plugin: 'com.codingfeline.buildkonfig'

kotlin {
    // your target config...
    android()
    iosX64('ios')
}

buildkonfig {
    packageName = 'com.example.app'

    defaultConfigs {
        buildConfigField 'STRING', 'name', 'value'
    }
}
  • packageName Set the package name where BuildKonfig is being placed. Required.
  • defaultConfigs Set values which you want to have in common. Required.

To generate BuildKonfig files, run generateBuildKonfig task.
This task will be automatically run upon execution of kotlin compile tasks.

Above configuration will generate following simple object.

// commonMain
package com.example.app

internal object BuildKonfig {
    val name: String = "value"
}

Configuring target dependent values

If you want to change value depending on your targets, you can use targetConfigs to define target dependent values.

buildScript {
    repositories {
        jcenter()
    }
    dependencies {
        classpath 'org.jetbrains.kotlin:kotlin-gradle-plugin:1.3.61'
        classpath 'com.codingfeline.buildkonfig:buildkonfig-gradle-plugin:latest_version'
    }
}

apply plugin: 'org.jetbrains.kotlin.multiplatform'
apply plugin: 'com.codingfeline.buildkonfig'

kotlin {
    // your target config...
    android()
    iosX64('ios')
}

buildkonfig {
    packageName = 'com.example.app'
    
    // default config is required
    defaultConfigs {
        buildConfigField 'STRING', 'name', 'value'
    }
    
    targetConfigs {
        // this name should be same as target names you specified
        android {
            buildConfigField 'STRING', 'name2', 'value2'
        }
        
        ios {
            buildConfigField 'STRING', 'name', 'valueForNative'
        }
    }
}
  • packageName Set the package name where BuildKonfig is being placed. Required.
  • defaultConfigs Set values which you want to have in common. Required.
  • targetConfigs Set target specific values as closure. You can overwrite values specified in defaultConfigs.
  • buildConfigField(String type, String name, String value) Add new value or overwrite existing one.

Above configuration will generate following codes.

// commonMain
package com.example.app

internal expect object BuildKonfig {
    val name: String
}
// androidMain
package com.example.app

internal actual object BuildKonfig {
    actual val name: String = "value"
    val name2: String = "value2"
}
// iosMain
package com.example.app

internal actual object BuildKonfig {
    actual val name: String = "valueForNative"
}

Yes(sort of).
Kotlin Multiplatform Project does not support product flavor. Kotlin/Native part of the project has release/debug distinction, but it's not global.
So to mimick product flavor capability of Android, we need to provide additional property in order to determine flavors.

Specify default flavor in your gradle.properties

# ROOT_DIR/gradle.properties
buildkonfig.flavor=dev
// ./mpp_project/build.gradle

buildkonfig {
    packageName = 'com.example.app'
    
    // default config is required
    defaultConfigs {
        buildConfigField 'STRING', 'name', 'value'
    }
    // flavor is passed as a first argument of defaultConfigs 
    defaultConfigs("dev") {
        buildConfigField 'STRING', 'name', 'devValue'
    }
    
    targetConfigs {
        android {
            buildConfigField 'STRING', 'name2', 'value2'
        }
        
        ios {
            buildConfigField 'STRING', 'name', 'valueIos'
        }
    }
    // flavor is passed as a first argument of targetConfigs
    targetConfigs("dev") {
        ios {
            buildConfigField 'STRING', 'name', 'devValueIos'
        }
    }
}

In a development phase you can change value in gradle.properties as you like.
In CI environment, you can pass value via CLI $ ./gradlew build -Pbuildkonfig.flavor=release

If you configure same field across multiple defaultConfigs and targetConfigs, flavored targetConfigs is the strongest.

Lefter the stronger.

Flavored TargetConfig > TargetConfig > Flavored DefaultConfig > DefaultConfig
  • String
  • Int
  • Long
  • Float
  • Boolean

Have a look at ./sample directory.

# Publish the latest version of the plugin to mavenLocal()
$ ./gradlew install

# Try out the samples.
# BuildKonfig will be generated in ./sample/build/buildkonfig
$ ./gradlew -p sample generateBuildKonfig

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BuildConfig for Kotlin Multiplatform Project

License:Apache License 2.0


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