Michael Adaixo's repositories
EngineSandbox
Fork of OpenGLSandbox, in CMake. Meant to be more organized, and better split projects and demos
Son-of-Monokai
Monokai based Brackets theme. Bolder font. Italic comments. Other perks.
raytracing.github.io
Main Repo / Main Web Site
SDL-Cmake-template
Quick Template to make a SDL2 Project with CMake
OpenGL-Sandbox
Simple OpenGL Sandbox
UEFlowPilot
🛩️ FlowPilot is a simple, modular and extensible gameplay system that allows fast data-driven gameplay flow creation.
Unity-SimpleAchievementSystem
Simple Achievement System in Unity and C#
05_TestingGrounds
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC)
Blockies
Tetris game made with SFML / C++ in 2009
EnginePlayground
Continuation of EngineSandbox, based on Joey Devries's Cell
EssentialCSharp
This project contains the source code for the book Essential C# by Mark Michaelis (Addison-Wesley).
gamecode4
Automatically exported from code.google.com/p/gamecode4
GameDesignPatterns
Just a place to dump this code. Use at own risk :)
NoiseShader
Noise shader library for Unity
SFML---PongClone
Pong made with SFML / C++ (in 2009)
ToyMeshPathTracer
Toy Mesh Path Tracer that I used as a base for job interview tasks
UECompileTimesVisualizer
Debug compile times in Unreal Engine, Amazon Lumberyard & MSVC projetcs