Mike (MikeJinhua)

MikeJinhua

Geek Repo

Company:a pig farm

Location:China,Shanghai

Home Page:skype mikejinhua@hotmail.com

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Mike's starred repositories

godot

Godot Engine – Multi-platform 2D and 3D game engine

harbor

An open source trusted cloud native registry project that stores, signs, and scans content.

Language:GoLicense:Apache-2.0Stargazers:23810Issues:535Issues:11414

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

iOSDeviceSupport

Xcode iPhoneOS (iOS) DeviceSupport files (6.0 - 17.0)

agones

Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes

Language:GoLicense:Apache-2.0Stargazers:6043Issues:155Issues:1256

brdf

BRDF Explorer

Language:C++License:NOASSERTIONStargazers:2093Issues:166Issues:12

KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

Language:C++License:GPL-2.0Stargazers:2066Issues:174Issues:201

PBR-White-Paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

googleads-mobile-unity

Official Unity Plugin for the Google Mobile Ads SDK

Language:C#License:Apache-2.0Stargazers:1365Issues:146Issues:1783

GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

UnityToonShader

Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.

Language:ShaderLabLicense:UnlicenseStargazers:862Issues:14Issues:2

pbrt-v4-scenes

Example scenes for pbrt-v4

KinoObscurance

Screen Space Ambient Obscurance image effect for Unity

Language:C#License:MITStargazers:327Issues:31Issues:12

SimplexNoise

A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)

Language:C++License:MITStargazers:317Issues:8Issues:2

OIT_Lab

:pencil2: Order-independent Transparent in Unity

Language:C#License:MITStargazers:252Issues:25Issues:3

GPU-Pro-6

This is the software repository for the book GPU Pro 6.

SRPBatcherBenchmark

various benchmark scenes for SRP batcher ( both LWRP & HDRP )

PencilDrawing

:pencil2: Pencil drawing production.

XParticle

A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.

Language:C#License:MITStargazers:131Issues:15Issues:1

ConeSphereOcclusionLUT

Cone-sphere occlusion LUT generator

Language:C++Stargazers:79Issues:6Issues:0
Language:CLicense:MITStargazers:76Issues:5Issues:0

Mesh-Cloud-Rendering

Reimplement Sea of Thieves's Cloud in Unity

NormalMagic

3DS Max Vertex Normal Editing Plugin

Language:MAXScriptLicense:MITStargazers:38Issues:2Issues:0

csv2obj

Command-line tool for converting RenderDoc CSV export to .OBJ

Language:C++License:MITStargazers:38Issues:3Issues:3

Pencil-Drawing-Scala

implementation of paper "Combining Sketch and Tone for Pencil Drawing Production"

Unity-IAPManager

UnityIAPを個人的に使いやすくまとめたものです。

Language:C#Stargazers:13Issues:5Issues:0

Unity3d-Mali-Profiler-Plugin

Mali GPU Profiler Plugin for Unity3D

Language:HLSLStargazers:8Issues:3Issues:0

ChinaChess

用Unity做的**象棋游戏,主体功能有每种棋子的走法与AI功能等,感兴趣的大佬们建议关注BattleChess目录,有更好的改进、完善和创新。