Mike's starred repositories
iOSDeviceSupport
Xcode iPhoneOS (iOS) DeviceSupport files (6.0 - 17.0)
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
googleads-mobile-unity
Official Unity Plugin for the Google Mobile Ads SDK
GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
UnityToonShader
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
pbrt-v4-scenes
Example scenes for pbrt-v4
KinoObscurance
Screen Space Ambient Obscurance image effect for Unity
SimplexNoise
A Perlin's Simplex Noise C++ Implementation (1D, 2D, 3D)
SRPBatcherBenchmark
various benchmark scenes for SRP batcher ( both LWRP & HDRP )
PencilDrawing
:pencil2: Pencil drawing production.
ConeSphereOcclusionLUT
Cone-sphere occlusion LUT generator
Mesh-Cloud-Rendering
Reimplement Sea of Thieves's Cloud in Unity
NormalMagic
3DS Max Vertex Normal Editing Plugin
Pencil-Drawing-Scala
implementation of paper "Combining Sketch and Tone for Pencil Drawing Production"
Unity-IAPManager
UnityIAPを個人的に使いやすくまとめたものです。
Unity3d-Mali-Profiler-Plugin
Mali GPU Profiler Plugin for Unity3D
ChinaChess
用Unity做的**象棋游戏,主体功能有每种棋子的走法与AI功能等,感兴趣的大佬们建议关注BattleChess目录,有更好的改进、完善和创新。